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1 month agothis is not a good thing. Bending spoons is where services go to die. Their playbook is: First lay of absolutely everyone you can, then maximize monetization until you’ve bled the stone dry, then move on to the next service.
Sad to see them gobble up Vimeo
I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.
It always seemed to spiral out of control after the first episode.