

Though not my favourite, I love the Lady María fight, and the research hall is also one of the best levels of the game. And Moon presence is suuuuch an awesome design, a really cool note to end the game on, even if it’s a gimmick fight.
Shrouded by night, but with steady stride.


Though not my favourite, I love the Lady María fight, and the research hall is also one of the best levels of the game. And Moon presence is suuuuch an awesome design, a really cool note to end the game on, even if it’s a gimmick fight.


I’ve dabbled. You’ll be pleased to hear then that I started Withering Rooms , and even tho I haven’t seen much of it yet, (Defeated the first boss and unlocked an… important area) I can say find it eerily-adorable; and it’s exactly the kind of thing I crave deep within, I even like the combat! Thank you for talking about it.
Thank you, I think it helps sell the idea of movement in an economical sketch such as this.


Way to go!
Who was your favourite boss?


Am I slowly discovering that this genre isn’t for me anymore?
The day you quit playing soulslikes is gonna be a sad day for me (╥﹏╥).


Way easier than ER, but the atmosphere, music and the story are superb. Don’t know how far along you are in it but the dlc has tougher fights, (and my all time favourite soulsborne boss. ) I hope you have a good time with it!


We have a similar saying in my language that goes something like this: “The Muse (inspiration) should find you working”
I sounded all doomer in my og comment 'cause I’ve been in a really bad place artistically the last few months, but It’s true that producing art is tough and sometimes you just gotta power through…


I advice you to set a routine and show to your canvas for at least 30 min every day. Don’t think about it just do it!
And Try to conciously practice something. (Plenty of resources out there) Let go of expectations and do not get too attached to the results ,good or bad.
That said… I’ve been doing art for a long time and, feelt the same as you. I also feel like my creativity is dying a slow death … I haven’t posted to this comm in months :'( so… Idk


'Cause us humans are apparently incapable of that.
Bloodborne or whatever soulslike I’m feeling at the moment. Fired up DS3 the other day after a couple o weeks with little to no gaming because I wanted something predictable and chill.
You are welcome to join us at !soulslike@lemmy.zip


TRY DARK SOULS, THIS IS YOUR SIGN.


Thanks for sharing this! It’s good to also hear men bring these issues up.


Good read! Thanks for sharing your work.
The comment section (in part) quickly becomes less about the device or shared memories, and more about performance: who is “allowed” to be associated with gaming culture, and on what terms.
Yuck, disgusting reddit behaviour.
I’m glad to report that my experience here in the fediverse has been quite plesant as wimmin folk with an interest in discussing games. ! I have to give a shoutout to my favourite comm !soulslike@lemmy.zip and our wonderful overlord mod @v4ld1z@lemmy.zip and the folks over at the community for creating a cool and welcoming environment for everyone.


Yesss that would be interesting, that and the ultimate water ranking :P


Kind of. I’m not really talking about boss fight difficulty but as the whole game in general. I answered some of it in my response to Burnwits above. Particularly this section
I’ll admit I’m being a little cheeky saying DS3 it’s the easiest (conveniently ignoring the thousands of hours I have poured into these games XD) I’ll clarify that it’s not to diminish the game, but, the formula feels so ironed out in this entry that its what I’ve felt like playing through it.
there is a notorious lack of weird stuff, like world tendency or progression order to figure out, no much risk of gravity and restricted mobility, or even something like the root chalices… I have not played DS2 but I know it’s qUiRkY, so I really wish DS3 had something bizarre going on.
To further elaborate Both DS1 and DeS have easier bosses yes. But mechanically, they both have stuff that personally gave me more resistance, that I think.adds to the whole “difficulty” thing. This is personal of course
for example navigation was harder in DS1 to me. I died so much traversing the world in this game more than any other mostly to gravity. Thats on me, of course. And… figuring out the god damn world tendency in DeS. Figuring out Dragon God.etc. I’ll admit as well it’s because I’m a dummy. But it makes the game harder to “solve”
But DS3 felt easier to me because mechanically it’s very… like proto elden ring? (With easier fights) And I know exactly what the game wants from me an how to deliver it. No friction at all.


I had practically the same experience with bloodborne, and I was an inexperienced gamer so to say I struggled at first is an understatemet :P
I’ll admit I’m being a little cheeky saying DS3 it’s the easiest (conveniently ignoring the thousands of hours I have poured into these games XD) I’ll clarify that it’s not to diminish the game, but, the formula feels so ironed out in this entry that its what I’ve felt like playing through it.
there is a notorious lack of weird stuff, like world tendency or progression order to figure out, no much risk of gravity and restricted mobility, or even something like the root chalices… I have not played DS2 but I know it’s qUiRkY, so I really wish DS3 had something bizarre going on.
All in all, I can see why it is a lot of people’s favourite.
( and the jump in quality in fabric physics from BB to DS3… huge! )
Somehow it works for me. Pairs well with the reading I suppose, I like imagining the voices and such.