Basically: The game is Cataclysm: Dark Days Ahead. For those not aware of how the game works, it operates in turns, with every character and monster getting 100 turns to perform actions before the other creatures in the game get theirs. Each action takes a set amount of turns, and you can take actions until your 100 turns are used. So walking a tile might take 80 turns, and running that same tile 40, giving you an extra tile before the other creatures get to go.
What happened here is, a commit changed how limb breaks affect turns, but didn’t put a maximum cap. Meaning that players would spend 0 turns moving. If you don’t spend any turns, other things in the game never get theirs. In other words, time stops for everyone but you.
deleted by creator
Bump
Could not reproduce.
lmao links ?
I don’t have the link but the game is “Cataclysm:Dark days ahead” if you wana look through their github. They have some gems in the issue tracker.
Another one of my favorite issues from there was someone posted an issue where timed explosives didn’t go off when placed in pet backpacks. One of the lead devs basically responded “Yes, I guess that’s a bug, but I’m also very disapointed in you all.”
Lmao like when the Russians tried to train dogs to be suicide bombers