I would say it’s essential for multiplayer games with servers because I wouldn’t want to host my games for free if I were a business and P2P connectivity is more hackable.
What? P2P is more hackable? Hacking just one central server is more difficult than hacking multiple P2P clients that check each other? That seems like strange reasoning. This really depends on the implementation, sure you can make it insecure, but you can also make it more secure.
And why wouldn’t you want to host your own games when you want to play them together with others?
Hosting your own games also gives you much more power over it, you can mod it more easily etc.
IMO game developers of multiplayer games should also have to release dedicated servers to anyone that buys their game, so that they are still able to play the game, even if the game developer shuts the servers down, or their country is embargoed by the country where the game developer is located.
Depends on what you’re doing but yes because with p2p you don’t go through a server to implement a mod and you can break the game with less consequences.
For example it’s way easier to mod Space Marine 2 than Marvel Rivals, even though you can mod Rivals, because the server is required for spotting cheaters and banning them in more serious or competitive settings. Hence why Rivals players can mod skins in with some effort, but are liable to be ip banned if they use an aimbot in comp.
Pretty much all DRM free games are on GoG no matter the age.
You are inverting the logic there, all games on GoG are DRM free, but not all DRM free games are on GoG.
Exactly. Don’t need DRM unless multiplayer.
Multiplayer games also don’t need DRM
I would say it’s essential for multiplayer games with servers because I wouldn’t want to host my games for free if I were a business and P2P connectivity is more hackable.
What? P2P is more hackable? Hacking just one central server is more difficult than hacking multiple P2P clients that check each other? That seems like strange reasoning. This really depends on the implementation, sure you can make it insecure, but you can also make it more secure.
And why wouldn’t you want to host your own games when you want to play them together with others?
Hosting your own games also gives you much more power over it, you can mod it more easily etc.
IMO game developers of multiplayer games should also have to release dedicated servers to anyone that buys their game, so that they are still able to play the game, even if the game developer shuts the servers down, or their country is embargoed by the country where the game developer is located.
Depends on what you’re doing but yes because with p2p you don’t go through a server to implement a mod and you can break the game with less consequences.
For example it’s way easier to mod Space Marine 2 than Marvel Rivals, even though you can mod Rivals, because the server is required for spotting cheaters and banning them in more serious or competitive settings. Hence why Rivals players can mod skins in with some effort, but are liable to be ip banned if they use an aimbot in comp.