Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.

  • CascadianBeam@lemmy.world
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    1 year ago

    I think it’s an age thing a lot of times. It’s like telling my kids to brush their teeth because of my experiences with dental, or you can plug any example like that.

    I can tell kids not to preorder all I want. They just haven’t had the opportunity to be burned as many times as we have yet.

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      1 year ago

      I think a lot of gamers just don’t care enough too. I know so many people that buy a game on release, play it for a few hours, and then drop it. Even AAA titles that are actually good.

      Steam achievements kinda confirm that as well, there is a fair bit of drop-off on even the most popular games.

    • BrightCandle@lemmy.world
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      1 year ago

      It made some sense when they came in physical format and there was a real risk of a highly sought game selling out. Nowadays they have put worthless digital incentives on preorders and they can’t possibly run out.

      • Botree@lemmy.world
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        1 year ago

        It didn’t make sense to me that people are pre-ordering digital copies at first too, then I remember mtx and streamers which didn’t exist back then.

        It’s the boiling frog syndrome. Gradual implementation of predatory monetization practices like mtx and gachas have made us grown numb to being treated like cash cows for unfinished products.

        The latest generation of gamers probably see this as a norm. It’s up to us oldies to remind them about the good ol’ days when you only pay once for finished products.

      • Cryst@lemmy.ca
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        1 year ago

        I mean, I usually buy physical and sometimes they do run out. Metroid prime remastered for instance was a pain to get. Granted it’s probably not the norm but it happens.

    • Syndic@feddit.de
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      1 year ago

      I think it’s an age thing a lot of times.

      I don’t have numbers but I bet that a lot of people who preorder aren’t kids but adults with a proper income. Kids as a group don’t have the income to uphold the current presale figures, that’s done by working adults who can afford to preorder a game and take the not so small risk that it’s utterly shit.

      If I want I could preoder a lot of games that come out this year without having to worry about the waste of money to much. I doubt that any regular kid can do that.

    • Poob@lemmy.ca
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      1 year ago

      This isn’t a kids thing, we’ve been pre-ordering games since before today’s kids were born

          • Pretzelise@aussie.zone
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            1 year ago

            I did a quick search and couldn’t find anything that breaks down by age sadly. I really hope someone has the stats cause it would be fascinating to see.

            • Syndic@feddit.de
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              1 year ago

              I don’t have the figures either but when I think which age group could have the money to actually preorder a game on a whim without knowing if it will be good, then it really isn’t kids but working adults.

    • Creamatine@lemmy.ml
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      1 year ago

      It’s funny when you get older how much you realize experience is what drives behavior. You can tell a child 100 times about something, but until they experience it themselves, your warnings more often than not will fall on deaf ears.

    • Andonyx@lemmy.world
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      9 months ago

      Hey it’s Lemmy, so I will happily use this opportunity to blame rich people as well. I know people doing very well for themselves, who constantly, say, “yeah it sucks, but I’ve got the money and it doesn’t hurt me so who cares?”

      Because they’re so completely unable to to think of ANYONE else in a different situation, or even remember their younger selves, that they will continue to incentivize predatory behavior because “fuck you, I got mine”, and they’re such huge pieces of self involved shit that they won’t delay their gratification for a split second to help out an entire industry’s consumers.

      If that sound harsh, it’s been a shit day full of people just like that; decide on your own if it applies here.

  • BuddyDoQ@lemmy.world
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    1 year ago

    Developer here - currently indie but was in the machine at one point. Cold hard fact is that demos hurt sales for AAA games, and pre-orders get cash in the door today to keep the lights on. With millions and years invested, they must hedge and limit risk as hard and as quickly as possible.

    • damipereira@lemmy.world
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      1 year ago

      If demos hurt sales, that means that game devs depend on gamers buying games they don’t actually end up liking right? I understand making games has become pricier and pricier, but if the whole business model is dependent on “We want to trick people into getting stuff they don’t want”, then we have a problem.

      • BuddyDoQ@lemmy.world
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        1 year ago

        The reality is probably closer to the flightily nature of us as gamers - We mostly just want to try the game because some part of it seems fun, if that can be tried for free with a demo, why buy it now that we got our fix? Why would a big AAA take that risk?

        • damipereira@lemmy.world
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          If people get enough from a free demo maybe it’s time to make shorter cheaper games, and start churning out 2 hour playtrough 15usd games, but with high quality graphics/acting/voices/etc. Or just abolish capitalism and make fun games no matter if they sell or not 😂

        • Cosmic Cleric@lemmy.world
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          1 year ago

          If a demo is enough of a fix for a customer, then that’s got to mean that something wrong with the product overall.

          Good games keep you engaged, bad games you leave alone.

          • BuddyDoQ@lemmy.world
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            1 year ago

            I personally agree with that sentiment. Rather than demos, I lean into cheap early access indie games that seem cool on steam, and use subscriptions to check out bigger games (humble choice and xbox gamepass). Tons of games to try, while still less than one “full” game in cost each month.

    • axus@lemm.ee
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      1 year ago

      Companies 100% have a right to skip demos and sell pre-orders. And people have a right to boycott those.

      • BuddyDoQ@lemmy.world
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        1 year ago

        Absolutely! The numbers show they gain roughly double the sales with trailers/footage and no demo, they won’t budge until boycotts reverses that. Same with microtransactions we all hate; they basically just print money.

    • teamchuckles@lemmy.world
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      I don’t really understand how this is measured? I attempted to look up some research on it, but it seems most articles that say this are referencing one conference by Jesse Schnell who basically just correlated games with demos, sales, and expected sales. What measure is used to figure out if a demo causes someone to not buy the game? I suppose if they measured presales that were cancelled after a demo, but most anticipated games don’t have demos anyway so the data is already skewed in the favor of “no demos.” Does it take into account outliers like FFXVI? Highly anticipated game with a demo that sold very well…

      I would venture to guess that the data is skewed because lots of AAA games don’t have demos and lots of indie games that might not have been purchased anyways trying to get a little markershare, but there seems to be such little research on it.

      If you have an actual study on the topic, I would be very interested in seeing their method of results.

  • Jordan Lund@lemmy.one
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    I made a flow chart for this ages ago…

    Will it be legitimately hard to find? (Think Steel Battalion on Xbox.) No? Do not pre-order.

    Do you get anything for pre-ordering? No? Do not pre-order.

    Cosmetics only? Yes? Do not pre-order.

    Is it from a developer with an established track record? No? Do not pre-order.

    Is that established track record full of buggy launches (Bethesda)? Yes? Do not pre-order.

    Online only? Yes? Do not pre-order.

  • nekomusumeninaritai@lemmy.blahaj.zone
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    Financially, preorders without a “preorder bonus” are a zero interest loan to the developer. Preorders with the “preorder bonus” are a loan with the bonus as interest. Even if the game were guaranteed to be good, you could most likely be doing something better with the money until it comes out. Since the game is not guaranteed to be good, it is a risky loan as well. Without any of the protections you get when you make an actual loan.

    • gk99@lemmy.world
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      1 year ago

      Without any of the protections you get when you make an actual loan.

      I’d say a 100% refund when requested with less than two hours of use within the first two weeks is a pretty good protection, and it’s pretty much the standard policy on PC.

      • nekomusumeninaritai@lemmy.blahaj.zone
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        1 year ago

        That’s certainly true. I’d still say that for the online stores, for which that policy applies, there isn’t a lot of upside to preordering. Because the purchase is digital, you will always be able to get a copy on release day (unless the publisher artificially limits how many games it will sell, but I’ve never heard of a publisher doing this).

    • Tempotown@lemmy.world
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      I would also guess the people doing preorders comparatively aren’t the ones who are the harshest critics of the game and are more likely to enjoy the experience.

      The caveat being that this would not be true if the game is a buggy mess that isn’t uncommon on launch these days.

  • TalkingCat-@lemmy.world
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    1 year ago

    My local currency is devaluating by the second, the price I see today may not be the price tomorrow.

    • Frost Wolf@lemmy.worldOP
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      Most games are actually most expensive at launch. A year after release their prices tend to be half. If not, discounts and other promotionals will surely come your way.

      • Nelots@lemmy.world
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        Seriously depends on the game. Black Ops 2 for example, a game that came out over a decade ago, still costs $100 on steam (assuming you want the DLC). At best you’ll get it for $50 during sales. The fact that, even during a sale, a game with a completely dead playerbase costs as much as a modern title is absolutely nuts.

        A lot of games are like this, unfortunately. Not everyone takes advantage of sales because many people are going to end up buying the game regardless.

        • trainsaresexy@lemmy.world
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          1 year ago

          Oof. How are you managing? I’m in Canada and I’m finding inflation/wages to be incredibly stressful. 10 consecutive interest rates raises. Groceries up 20-40%. Cost of housing has doubled. Electricity + water is still dirt cheap though. Video games are way too expensive for me, library or bust.

          • TalkingCat-@lemmy.world
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            1 year ago

            I am lucky enough to be the owner of a house (government regularly makes houses and lets you buy them). Finished payment not too long ago, so it could be worse, but getting a house outside these housing projects is really hard. Groceries keep going up regardless of multiple blocks the state puts on them (these have very easy workarounds so the state can’t really enforce much). Electricity has a symbolic price unless you go over a certain threshold and healthcare and education are free, for now at least.

            Main problem is that there’s a shortage of jobs, you usually get temporary hired so they don’t have to pay severance or are “hired” but not legally employed so no laws protect you. If you can program you can probably be hired for an international company (they hire here because it’s cheaper) but that’s about it.

            As for games and other digital content? We pay around 90% in taxes (yes, that is not a typo), that sometimes translates in higher prices than in the US, like is the case of Street Fighter 6 (price tanslates to about 65$ atm, translation was 80$ on launch for illustration purposes) or really any Capcom game. and there’s also ‘Dollar Blue’ but I don’t really understand the mechanics of it much, but is more expensive than a regular USD while having the same value of it. So usually piracy it is.

  • Vipsu@lemmy.world
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    I don’t pre-order games nor do I really buy any games new.

    I mean why should I when I can buy complete version of the game for like 10-20 bucks 1-3 years later. Honestly I’ve simply discarded the idea of being consumer and shifted to thinking myself as customer instead. Its not my job to support the developers and keep their studios afloat its their job by making good games that are actually worth their price tag.

    I already have backlog of games that would take years clear thanks to steam sales, playstation plus and all sorts of bundle offers. I am in no hurry to buy new games and I can easily wait for the developers to actually finish the game and buy the GOTY/Ultimate/Definite edition that includes most if not all the expansions and dlc for a discounted price.

    As for free 2 play and live service games I simply don’t have the time and interest to play those. If I ever make an exception to this then I’ll be using only default skins/cosmetics, no gatcha and ignoring the battle pass completely.

    • li10@feddit.uk
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      1 year ago

      Its not my job to support the developers and keep their studios afloat its their job by making good games that are actually worth their price tag.

      That’s fine and all, but it goes both ways. If you’re gonna wait years to maybe buy their game, then they’re not going to cater to what you want.

      There’s a middle ground imo. If I love a certain type of game, I’m gonna buy it relatively new to show my support. If you don’t do that, then you’re essentially a bottom of the barrel afterthought that the market simply won’t cater to.

      • Vipsu@lemmy.world
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        I don’t view myself as some sort of unique snowflake that has somehow developer some sort of unique and refined taste in video games. I also belong to the most catered majority in video game industry which is white heterosexual men in their 30’s. Honestly it would probably be better if the industry would cater less to my interests as I feel beyond spoiled with choice already.

        If you want to support some independent gaming studio with handful of passionate developers making niche games of great quality without relying on dark patterns then please do so. But don’t lie to yourself about these bigger corporations as all they really care about generating profits for their shareholders.

        • SCB@lemmy.world
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          1 year ago

          All that literally every business that has ever existed cares about is profits. Businesses aren’t charities. People don’t work for free.

          • Vipsu@lemmy.world
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            1 year ago

            All that literally every business that has ever existed cares about is profits. Businesses aren’t charities. People don’t work for free.

            Well one thing related to profits that businesses care about above all else is cost effiency. In market economy if a produt or service can be made more cheaply and more efficiently without employing any people then there’s no incentive to keep people employed.

            There’s also quite a difference in some small business with handful of employees that is content with just making some money to keep roof over their heads, food on the table and cover the cost of other necessities compared to some huge multinational corporation where most money goes pretty much everywhere but the developers like to fund the already lavish lifestyles of the filthy rich, tax havens and developing the next get set of dark patterns to leech even more money from customers.

            • SCB@lemmy.world
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              1 year ago

              There is no small business on this planet that would not accept higher profits with no costs to them or disruption in their customer base.

              • Vipsu@lemmy.world
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                Sure and almost all large corporations where small businesses at first until the grew to their current size. The problems usually arise when they hit a wall with their growth and have to start looking for more ways to grow. Often this happens by buying off the competition and eventually enshittification or something like it.

                This is not always the chase and there are quite a few independent developers that just spend those profits to make new better games or just keep improving their one successful title.

    • netvor@lemmy.world
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      1 year ago

      when I can buy complete version of the game for like 10-20 bucks 1-3 years later

      …or, for like 1-3 bucks 10-20 years later.

      Life is short, but not that short.

    • tusliw@lemmy.world
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      I second this. I did stop buying games as soon as possible when I had a child.It was like a 2 years gap in my life. I realised it was like living in a shifted timelapse :)

      Now I only play 2 yo games, same for movies and series… It means I only keeps top quality stuff !

  • xytaruka@lemmy.world
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    I pre-ordered baldurs gate 3 after playing the developers previous game divinity original sin 2 and hearing a rather large amount of praise for the content available in the early access.

    It’s something I wouldn’t regularly do but in their short line of recent games Larian studios have left a very good impression on me and I trust them individually.

    • _spiffy@lemmy.ca
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      DOS2 is such an insanely good game. BG3 is shaping up to be just as awesome.

    • JackbyDev@programming.dev
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      1 year ago

      Did you pre order or buy early access? Buying a game in early access when you believe what is currently in the game is a good deal for the price is the same thing as buying a released game in my opinion.

    • None_s@lemmy.fmhy.ml
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      Had the early access on Stadia before that went under. So I guess I’m un-preordered now.

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    The fact that you can “pre-buy” a digital game is insane to me!

    Like what’s the point! You still can’t play it until it comes out!

    • samus12345@lemmy.world
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      If it allows you to pre-download it so you can play as soon as it’s available it makes some sense.

      • yesman@lemmy.world
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        1 year ago

        That’s what I thought. But after pre-ordering a game recently, when I went to launch, the process of unpacking/unencrypting took at least as long as downloading the thing from scratch.

        So if you’ve a good internet connection and a mid cpu like me, pre-downloading is not an advantage.

      • Karyoplasma@discuss.tchncs.de
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        Last time I pre-ordered a game was Diablo 3. I could choose a hard copy for RSP or a digital copy for an extra “convenience fee”. As if that wasn’t ridiculous enogh, I ordered the hard copy and on release day, they told me that I was on a queue since so many people pre-ordered and they ran out of copies.

        I tried to cancel my pre-order and these actual scumbags told me, I couldn’t cancel until I received my copy. Pristine customer support, I really felt they did everything to accomodate my needs. So, I contacted Actiblizz to let them know about the practices of their “official reseller” and the next day, my pre-order was canceled and my money was being wired back.

        Also the game was trash, but that’s besides the point.

        • Ticktok@lemmy.one
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          Diablo 3 was also the last game I pre-ordered. I took the day off work on release day, had the game downloaded, and spent the next 14 hours on an error screen because their servers were overloaded for an always online SINGLE PLAYER GAME!

          Fucking bullshit.

        • Frost Wolf@lemmy.worldOP
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          You definitely dodged a bullet, albeit you have to jump through hoops and headaches. Your scenario is one of many why preordering isn’t a good thing, especially with an infinite digital product.

          Furthermore, it parallels the recent talk around lemmy how some companies are making it hard to cancel subscriptions.

          All of it treads a soft “lock-in” policy that may turn into a hard “lock-in” to some who are not as assertive as you. I know some people would just “let it go” in the spirit of “avoiding confrontation”.

      • scala@lemmy.ml
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        Worst is, “buying” digital games off a store/launcher doesn’t mean you own it.

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          You can move your games to a different folder, the storefront won’t be able to remove them. But that requires you to download all your games and keep them stored somewhere.

          I have a few games I do that with.

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      The only situation I can think of where it makes sense is where you have the money now, and don’t think you’ll have the will power to not waste it before release day.

      …which, if you’re a teen/young person, I could totally see that being a legitimate concern.

      • prole@sh.itjust.works
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        Don’t they often not charge you until the game is delivered (or in the case of digital, unlocked)?

      • JackbyDev@programming.dev
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        So, full disclosure, I do look back on it nostalgically now. I was in high school when it came out. I was incredibly invested in the hype. I would watch the tech demos of it multiple times a week I think. It wasn’t so much that it was bad, more that it heavily under delivered on what was shown in demos.

        • Befernafardofo@feddit.it
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          I never saw a trailer/a developer interview (I didn’t have access to easy internet at the time) and I only learned about it though a review on a printed game magazine (I miss those, even if they were expensive) that rated it quite highly. So I didn’t have any expectations and I had a blast playing it! I wonder how a sequel would have been, from time to time.

    • LouNeko@lemmy.world
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      My Copy of Alien: Colonial Marines would like to have a word with your copy of Spore.

  • Maple@lemmy.world
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    1 year ago

    I miss the age of videogame demos, it feels like nothing but a distant memory now. And the only reason companies let people play their broken betas now is to gauge excitement for their games and fix any serious game breaking bugs.

    • phario@lemmy.ca
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      Eh.

      On the flip side, back in the day, a lot of people bought a lot of crappy games based on nothing more than what the cover art on the box showed. The only source of info was video game magazines, and that applied only to new releases and only certain games.

      Now upon release you can look up dozens of detailed reviews, even video reviews. You can watch full play through a on YouTube. You can ask for opinions in social media.

      The amount of information you have to figure out if this game is for you is insane compared to before.

      • Funwayguy@lemmy.world
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        Depends really. Nowadays publishers push out fake CGI marketing trailers and paid reviews to premptively muddy those information sources long before release. Same goes for social media (not that they were ever reliably accurate or objective anyway). There are even promises of DLC roadmaps that never materialise such as the OW2 story mode.

        By the time actual independent reviewers have their embargoes lifted, the preorder sales window has closed and it wouldn’t make much difference to those who already sunk money into the game. Those waiting in vain for DLC and patches are merely sacrificing their refund window.

        • phario@lemmy.ca
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          That’s true. I understand.

          I’m also not a fan of the DLC and change to video game design based on such payouts.

          But even then, even with fake reviews, young gamers are completely spoiled with information compared to the black hole that existed in the 80s and 90s. I’m not sure how people argue otherwise.

          The fact that I can go on my phone, jump on YouTube, and watch a play through is incredible. When I was young, I had to make decisions based on what the box art looked like ffs.

      • boletus@sh.itjust.works
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        Pirating big games is probably morally fine. Pirating indie games is shitty, like stealing from a local business.

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          1 year ago

          He is not talking about actual piracy though. Piracy for try-before-you-buy’s sake is even more morally fine.

    • Nerdybynature@lemmy.world
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      1 year ago

      We may just have very different tastes in gaming, but there’s really no shortage of solid game demos out there, they’re just usually for the indie stuff.

      • Maple@lemmy.world
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        1 year ago

        Yeah, I mentioned that to another person, Steam Next Fest was great this year, I got to try out a bunch of awesome games. But like if we’re talking triple A, or even just games on consoles demos are just a resource sink for a lot of these companies and don’t exist. When there’s a demo there’s usually a lot of marketing push behind it.

        • Nerdybynature@lemmy.world
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          1 year ago

          Honestly it’s been more incentive for me to move away from the AAA stuff and lean way more indie. They have demos, deep sales, and they make an effort to engage with the community. It is a bummer the lack of demos available on consoles though.

    • Syndic@feddit.de
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      1 year ago

      I miss the age of videogame demos, it feels like nothing but a distant memory now.

      No it isn’t! With Steam you can try most (if not every) game for 2h and return it if you didn’t like it.

      • Maple@lemmy.world
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        1 year ago

        That’s not a demo, that’s a return policy. Plus, in most cases you don’t get a good feel of a game in the first 2 hours of the game. A demo is a snippet of the game made specifically to let people get accustomed to most of the mechanics in a game, something that isn’t usually present in the first two hours.

        You could’ve easily said Steam Next Fest and I would’ve agreed with you. Indie devs are the only ones who seem to care about their players these days.

  • Etterra@lemmy.world
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    1 year ago

    I agree with this; we used to pre-order back when physical copies were the only way to get a game, in order to reserve a copy. Now they use it to squeeze extra money out of you for “exclusive content.” As somebody who is as militantly against exclusive content (because it screws over late adopters) as always-online content, I can’t agree enough that digital pre-ordering needs to die.

  • exohuman@lemmy.dbzer0.com
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    1 year ago

    FF16 wasn’t preordered as much as they wanted. Then when the game turned out to be okay, people bought it (and it had a demo). It was a hit.

    • Omega@lemmy.world
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      1 year ago

      Yeah, I love Final Fantasy. But I wasn’t very hyped for it. I bought it after I played the demo.

  • CrunchyNappyFap@lemmy.world
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    1 year ago

    Oh yeah? Well what about the new thing to do that’s even better than pre-ordering. Take Starfield for example. Wanna play it earlier than everyone else? Well their early access option is the one for you.

    “Anyone can dive in then if they’re willing to pay the price - it’s only available to those who buy the expensive Constellation Edition of the game (for roughly £250/$300) or the Premium Edition (for about £100/$100)”

    Edit: deleted comment was additional edit, realised I could just edit original comment

    • givesomefucks@lemmy.world
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      1 year ago

      Early access is different tho…

      Because you know what you’re getting, others who already have it are able to post reviews.

      A preorder is just giving them money early for zero reason.

      For example, I knew I was getting BG3 no matter what. And I know I habitually restart act 1 of RPGs multiple times before picking what I want. So having a chance to run thru (a limited) act 1 a bunch over a year before release was worth it to me.

      But there’s no way I’d have just pre-ordered it, there’d be no reason to pay before I got the product.

    • CrunchyNappyFap@lemmy.world
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      1 year ago

      Sorry forgot to mention. This is an early access option. Pay loads of money, get it earlier than everyone else

  • ThisIsMyLemmyLogin@lemmy.world
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    1 year ago

    I don’t bother pre-ordering anymore. Can’t afford to. Most AAA games are £60-£70 on release (up to £90 if you want the Upgraded Super Deluxe Gold version). I wait until a game goes on sale before I buy it. By then all the bugs have been patched and most of the DLC has been released so you get a better experience.

  • Coeus@coeus.sbs
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    1 year ago

    I stopped preordering awhile ago but honestly I just stopped buying games in general. I already have enough games to last me a lifetime and there is just so much trash getting released that I skip it all together.