I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.
HL2DM had some awesome rat maps. I need to backup my collection of source maps off my old hard drive.
You reminded me of Toy Commander for that sort of map design. Lots of memories of it on Dreamcast.
I remember playing it at a dreamcast display in a store. It was great.
I love(d) them, too!
Maybe check out Tinykin, it’s great!
That looks awesome! So glad I made this thread! 😀
Haven’t seen this concept for a while. I remember playing shit out of Airfix Dogfighter, where you were basically controlling a plane model from WW2 and fighting around the house with other planes. Great game
Like the Duke Burger level in Duke Nukem Forever?
Yep, exactly! What a cool concept.
I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.
Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.