• mogoh@lemmy.ml
    link
    fedilink
    arrow-up
    2
    ·
    2 months ago

    It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

    • dustyData@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      2 months ago

      It’s a crash log, not an error log. It’s probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.