Like what else would a .log file be? A video file? A Word Document? An executable?
Do you really need to inspect the properties to be told: “This .log file is certainly containing text. Thank you for installing Windows 10. Save 5% on your Office 365 subscription with code ‘ILOVEMICROSOFT’”
It could be a binary file, though that would probably make it smaller if anything.
I’m guessing the point was the developer didn’t invent some proprietary log that also contained a dump and other things that could conceivably be very large. That would also be terrible design, but managing to create hundreds of gigs of text in a game crash log is a special kind of terrible.
Ok, but the second tweet is a bit redundant
Like what else would a .log file be? A video file? A Word Document? An executable?
Do you really need to inspect the properties to be told: “This .log file is certainly containing text. Thank you for installing Windows 10. Save 5% on your Office 365 subscription with code ‘ILOVEMICROSOFT’”
It could be a binary file, though that would probably make it smaller if anything.
I’m guessing the point was the developer didn’t invent some proprietary log that also contained a dump and other things that could conceivably be very large. That would also be terrible design, but managing to create hundreds of gigs of text in a game crash log is a special kind of terrible.