DdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 3 months agoHow Optimizations made Mario 64 SLOWERyoutu.beexternal-linkmessage-square2fedilinkarrow-up130arrow-down10
arrow-up130arrow-down1external-linkHow Optimizations made Mario 64 SLOWERyoutu.beDdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 3 months agomessage-square2fedilink
minus-squareentropicdrift@lemmy.sdf.orglinkfedilinkarrow-up7·3 months agoThis dude’s videos impress me to no end
minus-squareAnomalousBit@programming.devlinkfedilinkarrow-up4·3 months agoAgreed, it reminded me of this breakdown of a single frame render of GTA V: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
This dude’s videos impress me to no end
Agreed, it reminded me of this breakdown of a single frame render of GTA V: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/