Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 23 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square73fedilinkarrow-up1329arrow-down12file-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
arrow-up1327arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 23 hours agomessage-square73fedilinkfile-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up10·11 hours agoWhat did Episode 1 and 2 push forward?
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up9arrow-down2·9 hours agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up2·6 hours agoIt sure wasn’t rapid smaller releases
What did Episode 1 and 2 push forward?
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases