The success of the Dungeons & Dragons RPG has kicked off a fiery debate about game development, AAA costs, and players’ expectations

  • ampersandrew@kbin.social
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    11 months ago

    If it wasn’t on their minds before Diablo IV, I’ll bet “defending our patch notes on a live stream” is going to be a difficult position to staff in the future for a company that’s already had issues retaining talent.

    • EvaUnit02@kbin.social
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      11 months ago

      I’m not sure anyone is having an issue retaining employees. Top employees, perhaps, but for a lot of businesses you don’t need very many brilliant (and expensive) employees. Any competent soul will do. On that score, I can assure you that the game industry has no shortage of folks looking to get in to the industry.

      I know a handful of developers (read: far too many) who have been fired for vocally disagreeing with management.

      • ampersandrew@kbin.social
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        11 months ago

        Sure, but if you want to see what happens when you have a lot of employee turnover from people not agreeing with the direction of a game, look no further than Redfall. Often times that top talent you’re talking about will form their own studios and bring colleagues with them.