For those that have poked around other fediverse stuff beyond Lemmy, and been around the spaces awhile, what’s stuck out to you as stumbling blocks, or basic user experience fumbles? Which parts do you think may be technical, and which may be cultural?

  • masterspace@lemmy.ca
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    1 year ago

    Controversial and probably unpopular opinion:

    • the biggest hurdle the fediverse faces is that it’s not run by a business with monetary incentives to make it more popular and doesn’t have any marketing / market research / product managers focused on gaining users.

    I’m someone who hates advertising with a burning and seething passion, and I’m no lover of capitalism, but from a systemic standpoint there’s a reason most open source projects burn out and go nowhere, and for-profit businesses have a higher chance of survival, because there’s direct incentives (you know money/food) to keep making commercial software and increasing it’s user base, but there isn’t for hobbyist and open source software. Especially in the case of a social network that is only as valuable as the content and users on it, this might be a long term systemic issue.

    • s20@lemmy.ml
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      1 year ago

      most open source projects burn out and go nowhere, and for-profit businesses have a higher chance of survival

      You know like 50% of new businesses fail within 5 years, right? I don’t have stats on open source projects, but it seems to me those are more likely to fail because they’re run by one person who loses interest than because they don’t have a profit motive.

      • masterspace@lemmy.ca
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        1 year ago

        You know like 50% of new businesses fail within 5 years, right?

        Yes, that is a remarkably low failure rate. 99.9% of open source projects sit unused and abandoned after 5 years.

        those are more likely to fail because they’re run by one person who loses interest than because they don’t have a profit motive.

        They’re run by one person because they don’t have a profit motive, so they don’t need to hire QA, market research etc. etc. All the parts of a software company that help to keep continuously developing their software and make sure users are happy.