• ampersandrew@lemmy.world
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    17 hours ago

    He’s right. It’s despicable. Trading card games, too. The thing with Valve is that, outside of this monetization of online games, they’ve unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They’ve done a lot of great open source work, and they’ve helped create a viable exit ramp from Windows. Despite claims of monopoly on PC, they’ve created more market competition than we could have ever hoped to see otherwise. A lot of what they do is informed by what they would want to pay for if they were the customers. That stuff can be true, and at the same time, they have directed their online games in a data-driven way toward whatever creates the best results, and that result is legalized (mostly, for now) gambling for children and other addiction-driven spending behavior via battle passes. The worst part is that if they ever arrived here by accident, they’re not remorseful enough to stop, since it makes so much money.

    Rejecting monetization strategies that look, function, and feel a lot like gambling doesn’t mean players will always appreciate their alternatives, however. Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

    It’s been years, and I still scoff at the criticism. The Paradox model is to ask a price for a good that they produced. If you don’t feel it’s worth it, you don’t buy it. They don’t obfuscate the details of what’s in the expansion; they don’t make things available for a limited time only; they ask what they feel is a fair price for a product. It’s the only method of monetizing a video game that doesn’t feel scummy to me. If Hall doesn’t like monetizing Icarus that way, he needs to scope his projects down so they can put a bow on the last one and move on to the next one more quickly.

    • Gonzako@lemmy.world
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      16 hours ago

      Yeah, tho, looking up a Paradox game and seeing it has 800€ just on DLC is off putting

      • HarkMahlberg@kbin.earth
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        14 hours ago

        The price is off-putting because we can see the sticker in order to get sticker shock. But lootboxes and gambling have no upfront sticker, the true cost is obfuscated and extended over years. In that regard, Paradox is much more transparent than Valve.

        That being said, my beef with them is their “subscription for DLC” model, at least the version I saw being rolled out for EU4. That and the free updates tend to be fairly unbalanced if you don’t also buy the corresponding DLC for that update. That seems skeevy… but still not as skeevy as lootboxes.

      • False@lemmy.world
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        15 hours ago

        That’s like 10 development years worth of additional content. There’s not many games that get that much post release dev time without a valid monetization strategy.

        • glimse@lemmy.world
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          14 hours ago

          You have a point but the cost of Paradox DLCs FAR exceeds the development time most of the time. You really have to do your research before buying anything

          • jaycifer@lemmy.world
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            14 hours ago

            I feel like doing research shouldn’t be an issue for people playing Paradox games, where it takes hours of research in the tooltips just to understand the mechanics.

            That said, my research for new Paradox DLC usually consists of hovering over it in the store, ignoring anything with reviews less than mixed, taking interest in those with positive, and reading the first dozen reviews of the mixed ones, and that works well enough.

      • West_of_West@piefed.social
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        16 hours ago

        But the base game isn’t that expensive and most expansions are unnecessary game play wise. Even when I played paradox games I didn’t buy all the DLC

        • simple@piefed.social
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          14 hours ago

          Im sympathizing with both sides of the conversation. Grand strategy games are so complex and can be supported for 10+ years so it makes sense that they regularly make DLCs to support development.

          But they’re not totally optional/unnecessary. The problem is that many games are balanced around the new DLCs that sometimes you’re at a disadvantage if you dont buy them. I remember some drama around crusader kings where some mechanics don’t make sense unless you buy some DLCs

          • West_of_West@piefed.social
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            14 hours ago

            I agree. Strategy game do occupy a weird space, EU4 was a go to game for me for like 10 years. I appreciated the support for the game and did buy the DLC that changed mechanics (skipping most flavour packs). I remember people complaining about janky mechanics without DLC, but I know others would rollback to previous versions.

            Funny thing is that despite playing EU4 for years and really enjoying the game. I feel little urge to upgrade to EU5.

      • JPAKx4@piefed.blahaj.zone
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        15 hours ago

        I think that’s a fair critism, but also it’s not like people get a dlc buying addiction. It’s not necessarily predatory (although it could be if the base game was incomplete and needed to be fixed by DLCs) like gambling is

    • West_of_West@piefed.social
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      16 hours ago

      The only DLC thing I hate is when there is DLC for sale on the same day of launch. That should be in the base game.

    • altkey (he\him)@lemmy.dbzer0.com
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      10 hours ago

      The thing with Valve is that, outside of this monetization of online games, they’ve unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They’ve done a lot of great open source work, and they’ve helped create a viable exit ramp from Windows.

      I don’t know about the exit ramp for a casual user, if you mean ditching Windows altogether, since that’s not really happening. But what did happen - Microsoft didn’t get to own the central position in gaming on their own platform, and Steam is a program that installs other programs uninterrupted - just to take a sense of what rights it has there for almost two decades. They had GFWL, now MS Store, integrated with XBOX, and they still aren’t mentioned as a PC marketplace anywhere besides having a monopoly on Minecraft. There hasn’t been their IE for games, and it’s awesome. I can’t say Valve and MS even compete there, but having eggs in two different baskets is better than having them in just one. Two different monopolies instead of one.