During their discussion with Digital Foundry’s Alex Battaglia and PCMR’s Pedro Valadas, Bryan Catanzaro — Nvidia’s VP of Applied Deep Learning Research — stated that native resolution gaming is no longer the best solution for maximum graphical fidelity.
Catanzaro’s statement was in response to a question from Valadas regarding DLSS and whether Nvidia planned to prioritize native resolution performance in its GPUs.
Catanzaro pointed out that improving graphics fidelity through sheer brute force is no longer an ideal solution, due to the fact that “Moore’s Law is dead.”
In the case of Cyberpunk 2077, both Valadas and CD Projekt Red’s Jakub Knapik said that full path-tracing would have been impossible in that game without all of DLSS’s technologies — especially in terms of image upscaling and frame generation.
Catanzaro continued by saying the industry has realized it can learn much more complicated functions by looking at large data sets (with AI) rather than by building algorithms from the ground up (“traditional rendering techniques”).
With the alleged “death” of Moore’s Law, AI manipulation may be the only thing that continues to drive 3D graphics forward for the foreseeable future.
The original article contains 416 words, the summary contains 188 words. Saved 55%. I’m a bot and I’m open source!
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During their discussion with Digital Foundry’s Alex Battaglia and PCMR’s Pedro Valadas, Bryan Catanzaro — Nvidia’s VP of Applied Deep Learning Research — stated that native resolution gaming is no longer the best solution for maximum graphical fidelity.
Catanzaro’s statement was in response to a question from Valadas regarding DLSS and whether Nvidia planned to prioritize native resolution performance in its GPUs.
Catanzaro pointed out that improving graphics fidelity through sheer brute force is no longer an ideal solution, due to the fact that “Moore’s Law is dead.”
In the case of Cyberpunk 2077, both Valadas and CD Projekt Red’s Jakub Knapik said that full path-tracing would have been impossible in that game without all of DLSS’s technologies — especially in terms of image upscaling and frame generation.
Catanzaro continued by saying the industry has realized it can learn much more complicated functions by looking at large data sets (with AI) rather than by building algorithms from the ground up (“traditional rendering techniques”).
With the alleged “death” of Moore’s Law, AI manipulation may be the only thing that continues to drive 3D graphics forward for the foreseeable future.
The original article contains 416 words, the summary contains 188 words. Saved 55%. I’m a bot and I’m open source!