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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Dynamic streaming is common nowadays, as games have gotten large enough that not everything in a level can fit into memory.

    I don’t know about what is actually done in industry but I feel like most of the time you wouldn’t bother with keeping dead instances unless instancing is shown to actually be a performance problem, which will probably not happen all that often

    Godot for example doesn’t have built in dynamic level streaming yet or a built in way to cycle through dead instances as far as I can tell, although I’m sure that wouldn’t be hard to do with code



  • I was looking at the savegames from the game control recently, it’s kinda funny because you open them in notepad, you see a bunch of random gibberish from bad decoding (the game uses a proprietary save format) with the words “collected” “Collected” “unlocked” “available” “VariableRestoreHack” (??) “STATE_B_PUZZLE_SOLVED” “Powercore_Not_Attached” randomly interspersed

    Like, surely there is a better way to store 2 state data other than an english word?

    It does generally get longer as you play, but also “locked” just switches to “unlocked” for example when you unlock something






  • With some games, pre baking lighting just isn’t possible, or will clearly show when some large objects start moving.

    Ray tracing opens up whole new options for visual style that wouldn’t really be possible (aka would probably look like those low effort unity games you see) without it. So far this hasn’t really been taken advantage of since level designers are used to being limited by the problems that come with rasterization, and we’re just starting to see games come out that only support rt (and therefore don’t need to worry about looking good without it)

    See the tiny glade graphics talk as an example, it shows both what can be done with rt and the advantages/disadvantages of taking a hardware vs software rt approach.






  • AdrianTheFrog@lemmy.worldto196@lemmy.blahaj.zonerule
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    20 days ago

    Yeah, I think you have to start Skyrim VR with openvr while in the steam VR home iirc or it won’t work correctly

    Using openxr would give better performance but then the bindings fall apart

    And yea the index is currently pretty outdated imo, I would definitely wait