That’s why I always go back in time to write all of my permanent messages into the cosmic microwave background at the start of the universe
e
That’s why I always go back in time to write all of my permanent messages into the cosmic microwave background at the start of the universe
If they look at the “all” feed they’ll see 90% of the same stuff from 90% of instances.
Once (from experience) they learn what they want from an instance, they can always switch.
“Here’s Lemmy. It’s like Reddit. There’s a bunch of different websites for it, but they all have basically the same people and posts on them. Just join one near you, if you don’t like it you can always use a different one later”
They don’t really need to know about that until they have had time on Lemmy to hear about what those defederated instances actually do
Dynamic streaming is common nowadays, as games have gotten large enough that not everything in a level can fit into memory.
I don’t know about what is actually done in industry but I feel like most of the time you wouldn’t bother with keeping dead instances unless instancing is shown to actually be a performance problem, which will probably not happen all that often
Godot for example doesn’t have built in dynamic level streaming yet or a built in way to cycle through dead instances as far as I can tell, although I’m sure that wouldn’t be hard to do with code
Maybe you would have an array of active enemies in RAM, and when enemies are killed they are removed from that array for example?
In a game like Minecraft for example, you definitely wouldn’t want to store every single dead entity and its location when there can easily be thousands created and destroyed in a single second
It obviously depends on the game though.
I was looking at the savegames from the game control recently, it’s kinda funny because you open them in notepad, you see a bunch of random gibberish from bad decoding (the game uses a proprietary save format) with the words “collected” “Collected” “unlocked” “available” “VariableRestoreHack” (??) “STATE_B_PUZZLE_SOLVED” “Powercore_Not_Attached” randomly interspersed
Like, surely there is a better way to store 2 state data other than an english word?
It does generally get longer as you play, but also “locked” just switches to “unlocked” for example when you unlock something
I think trader joe’s is more popular than aldi sud where I am in the US
If it happens at night it will probably take 5 or 6 seconds longer for people to start seeing the first messages on the internet
It’s a common internet thing that’s probably mostly done just out of habit, it doesn’t have any purpose like 90% of the time, but is generally the standard just for those few times where it might actually help
The b580 is pretty fast with RT, it beats the price comparable Nvidia gpus
With some games, pre baking lighting just isn’t possible, or will clearly show when some large objects start moving.
Ray tracing opens up whole new options for visual style that wouldn’t really be possible (aka would probably look like those low effort unity games you see) without it. So far this hasn’t really been taken advantage of since level designers are used to being limited by the problems that come with rasterization, and we’re just starting to see games come out that only support rt (and therefore don’t need to worry about looking good without it)
See the tiny glade graphics talk as an example, it shows both what can be done with rt and the advantages/disadvantages of taking a hardware vs software rt approach.
You can get a ray tracing capable card for $150. Modern iGPUs also support ray tracing. And while hardware rt is not always better than software rt, I would like to see you try to find a non-rt ighting system that can represent small scale global illumination in a large open world with sharp off screen reflections.
the flexity wein is one of the best looking modern tramsets imo
I’m just using basic fabric stuff running through a systemd service for my MC server. It also basically just has every single performance mod I could find and nothing else (as well as geyser+floodgate) so there isn’t all that much admin stuff to do. I set up RCON (I think it’s called) to send commands from my computer but I just set up everything through ssh. I haven’t heard of either pterodactyl or crafty controller, I’ll check those out!
OpenAI could use less hardware to get similar performance if they used the Chinese version, but they already have enough hardware to run their model.
Theoretically the best move for them would be to train their own, larger model using the same technique (as to still fully utilize their hardware) but this is easier said than done.
Yeah, I think you have to start Skyrim VR with openvr while in the steam VR home iirc or it won’t work correctly
Using openxr would give better performance but then the bindings fall apart
And yea the index is currently pretty outdated imo, I would definitely wait
here are some pages I found from the last time I looked into this
https://catwithcode.moe/Blog/2023.11.30_VR_ON_LINUX/VR_ON_LINUX.html
There are multiple similar subs on reddit as well though, often with very slightly different names