• 0 Posts
  • 90 Comments
Joined 1 year ago
cake
Cake day: August 9th, 2023

help-circle

  • I’ve been needing a new big game to sink my teeth into, but I haven’t played any of the other Dragon Age games. I watched the glowing euro gamer review for Veilguard and it looks amazing to me (the slightly stylized look doesn’t bother me at all). Do you think I’ll enjoy it without much context? I don’t usually buy full-priced, but I make the occasional exception for games I know I’ll play for a while…Baldurs Gate, for example.









  • This is a good analogy, and is one big reason I won’t trust any AI until the ‘answers’ are guaranteed and verifiable. I’ve worked with people who needed to have every single thing they worked on double-checked for accuracy/quality, and my takeaway is that it’s usually faster to just do it myself. Doing a properly thorough review of someone else’s work, knowing that they historically produce crap, takes just about as long as doing the work myself from scratch. This has been true in every field I’ve worked in, from academia to tech.

    I will not be using any of Apple’s impending AI features, they all seem like a dangerous joke to me.


  • This kind of direct home visit has been happening for years in Muslim regions of China, for different reasons. At least these pregnancy visits (ugh feels gross to even talk about) don’t involve home stays, but any time the state shows up at your door to surveil your family, your human rights have been violated. It’s incredibly invasive and dystopian.

    “Muslim families across Xinjiang are now literally eating and sleeping under the watchful eye of the state in their own homes,” said Maya Wang, senior China researcher at Human Rights Watch.

    In early 2018, Xinjiang authorities extended this “home stay” program. Cadres spend at least five days every two months in the families’ homes. There is no evidence to suggest that families can refuse such visits.

    Source


  • I loved this game! I got like 6 solid months of fun out of it. It took a really long time for the card combat loop to get old for me. I had never played an x-com style game before this (though I loved their meta callouts to x-com), so the mechanics were brand new to me, but it all just made intuitive sense. The card design and animations are top notch, and some of the fights can be super-challenging, but there’s always a way, and there’s nothing quite like the satisfaction of finally finishing a fight after 5 different tries.

    Agree on the story and voice acting, it’s all excellent. There are a couple very recognizable voices in there too.

    Edit: Magik, Doctor Strange, and Captain Marvel are pretty much an unstoppable combo…



  • Bingo. I spent a few hours playing some zombie killer game/demo with the HTC Vive back in like 2017, and while it was actually a lot of fun, it was super disorienting and I definitely knocked some stuff off my shelves by trying to stand in the middle of the room by myself. Someone also walked in without me hearing, and they got a hearty elbow to the face when I swung around to shoot a zombie behind me.

    And ugh the sweat is real. After a few minutes the headset fogged up and started slipping off my face, and since that particular headset had porous foam all over it, the sweat soaked in and became gross immediately. That was the last time I used VR.



  • Your anger is entirely justified, and I share it. This whole licensing issue is a massive problem and shows how little publishers care about their customers. That said, this has always been the case, they’ve just covered their legal bases by updating their TOS.

    But to answer your question, there’s no reason to keep using steam, other than it’s one of the easiest ways to legally game. It’s totally your preference if you want to keep supporting their business. There are lots of ways to illegally game, or pay way more for some DRM-free games that you can actually own, but then you’ll be extremely limited in your selection. I’ve invested so much time and money in my steam library, that I’m basically locked in (they count on this, of course). Sure I own a bunch of games on GOG, but they represent a tiny fraction of my overall library.

    This is a totally unsatisfying answer, but your only actual recourse, if you want to keep using steam, is to reach out to them and express your displeasure at their updated TOS and its implications. But it’s an industry-wide problem, so I think we’re out of luck until Congress gets involved and changes how digital ownership works.


  • Exactly. I wish more people had this view of interns. Unpaid ones, at the very least. I worked with a few, and my colleagues would often throw spreadsheets at them and have them do meaningless cleanup work that no one would ever look at. Whenever it was my turn to ‘find work’ for the interns, I would just have them fully shadow me, and do the work I was doing, as I was doing it. Essentially duplicating the work, but with my products being the ones held to final submissions standards. They had some great ideas, which I incorporated into the final versions, and they could see what the role was actually like by doing the work without worrying about messing anything up or bearing any actual responsibility. Interns are supposed to benefit from having the internship. The employer, by accepting the responsibility of having interns, shouldn’t expect to get anything out of it other than the satisfaction of helping someone gain experience. Maybe a future employee, if you treat them well.


  • Yeah totally, that’s an important distinction. Paid interns are definitely different than unpaid interns, and can legally do essentially the same work as a paid employee.

    The way the distinction was explained to me is that an unpaid intern is essentially a student of the company, they are there to learn. They often get university credit for the internship. A paid internship is essentially an entry-level job with the expectation that you might get more on-the-job training than a ‘normal’ employee.

    This article doesn’t say if the intern was paid, but it does say the company reported the behavior to the intern’s university, so I’d guess it was unpaid.



  • There’s very little detail in the article. I’d be curious to find out exactly what the intern’s responsibilities were, because based on the description in the article it seems like this was a failure of management, not the intern. Interns should never have direct access to production systems. In fact, in most parts of the world (though probably not China, I don’t know) interns are there to learn. They’re not supposed to do work that would otherwise be assigned to a paid employee, because that would make them an employee not an intern. Interns can shadow the paid employee to learn from them on the job, but interns are really not supposed to have any actual responsibilities beyond gaining experience for when they go on the job market.

    Blaming the intern seems like a serious shift of responsibility. The fact that the intern was able to do this at all is the fault of management for not supervising their intern.