• 2 Posts
  • 30 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle

  • BleakBluets@lemmy.worldtoMemes@lemmy.mlyou. little. shi.
    link
    fedilink
    English
    arrow-up
    1
    ·
    22 days ago

    I know you’re mostly joking, but that might have actually been my bad. I edited to add the spoiler tag minutes after I posted the link (mostly as a joke) even though this is probably one of the most well known plot points ever. It might have still done that if the link was inside a spoiler tag though.

    I didn’t consider the bot when I commented, but next time I’ll remember not to have the clickable link text be the spoiler. That way the bot doesn’t repeat it.




  • Ah yes, my bad. I thought that timeframe felt weird. I was only 7 or 8 when the PS2 released, and only remember watching movies on my older cousin’s system. I should have double-checked that.

    Good point on the Wii. Maybe, by then, enough other devices played DVDs for cheap that it wasn’t as much of a selling point. At the time the Wii released even dedicated portable DVD players were relatively cheap. And many other devices were combo DVD players, even SUVs started to sell with gimmicky built-in theater system upgrades.

    Additionally, as successful as the Wii was with a general audience, it didn’t grab as much of the “core-gamer” audience (in my opinion) because of the gimmicky control scheme which was mandatory in most games. It also didn’t have as robust online multiplayer support as the Xbox 360 or PS3. It was also comparatively underpowered and so didn’t get ports of many popular titles.

    I think appealing to both general and core audiences is key, especially now with how mainstream gaming has become. If the Wii had functional multiplayer, feature-complete ports of popular titles, and enforced a traditional control-scheme as a fallback, I think it would have outsold the PS2.

    Edit: I also forgot to mention that the PS2 wasn’t discontinued until 2013. It was still selling in Brazil because of how relatively affordable it had become (and they got it late). Something like the Wii with the extra sensors in the Wii remotes might have been able to keep costs down in Brazil with an alternative control scheme on a classic pad. Additionally, if the backwards compatible GameCube games were more easily obtainable (even illegally), they may have been competitive with the abundant bootleg PS1 and PS2 titles. That could have drove Brazilian system sales at the cost of disc sales.


  • Edit: It was the PS3 that supported Blu-ray, not the PS2.

    The theory I’ve read about the PS2’s success is that a lot of non-gamers bought one because it could play Blu-rays for cheaper than a dedicated Blu-ray player because Sony sold the PS2 either at cost or at a slight loss unlike their other Blu-ray players.

    I think for a console to surpass that success, it would need to do something with popular appeal and do it as good as a dedicated device for a similar price. The Steam Deck might have been that if laptops were in higher demand at its release (e.g. if it released just before the pandemic when students needed computers for remote learning.)

    In my opinion, a future console would have to basically be a smart phone and a mini-Switch. It would have to run Android or iOS because few people would migrate without support for their current apps.

    If said device could run games with at least a 3DS-level of fidelity, it might be appealing enough to draw developers and players. But it would have to support more than just the current mobile game slop.




  • BleakBluets@lemmy.worldtoMemes@sopuli.xyzProportional response
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    5
    ·
    edit-2
    4 months ago

    I may be remembering this video essay from Shaun a little inaccurately, but I recall that Japan was preparing a surrender anyway, and was in talks with the USA, but the argument was whether the surrender would be unconditional or conditional (Japan wanted to keep the emperor in power). The US was worried about an impending Soviet invasion of Japan because they didn’t want the Soviet Union to have influence in post-war negotiaions (i.e. landgrabs). The US didn’t want to send in troops for a land invasion, so they decided to hasten Japan’s surrender with the atomic bombings of major cities (terrorism tactics, in my opinion, just like the much deadlier firebombings).

    Americans (including me) are commonly taught that the bombs were the only choice in order to prevent lost lives of American troops, but the impression I remember getting from the video is that (my opinion) there was never a risk of an American ground troop invasion, and not a risk of another Japanese attack. Japan would have either surrendered or been invaded by the Soviets.

    The kicker is that Japan surrendered unconditionally to the US, but in the end, the US decided that the emperor should stay in power anyway, so those civilian deaths to the atomic bombs were always unnecessary.







  • BleakBluets@lemmy.worldtoPatient Gamers@sh.itjust.worksOn Fast-Travel in video games
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    edit-2
    5 months ago

    I would rarely choose to fast travel if I had engaging and interesting means of travel like bunny hopping and strafe jumping in Quake, or wall-riding like Lucio in Overwatch. This assumes the world was built to facilitate this kind of movement and there were challenging obsticles, enemies, treasures, secrets, and other points of interest scattered among a variety of paths for the player to choose. Obviously much easier said than done; Super Mario Oddessy and Sonic Frontiers tried to do something like this on a smaller scale (relative to the large open worlds of other games) with varying levels of success.

    Exploration was fun in the BotW and TotK Zelda games, but I found myself relying on fast travel by the midpoint of each of those entries because the enemy camps and treasures just weren’t worth the time nor effort. Dashing on horses wasn’t mechanically deep enough and Ultra Handing vehicles was either too inconvient or resulted in “path of least resistance” designs that led me to hoverbike to new locations very cheaply and easily.


  • BleakBluets@lemmy.worldtoMemes@lemmy.mlYou liar!
    link
    fedilink
    English
    arrow-up
    14
    ·
    6 months ago

    My dryer has a couple different presets which all adjust the remaining time dynamically according to a predetermind dryness level. To get around this, I just use the “custom” setting and change the temperature and timer manually.




  • I thought decompiling with Ghidra was okay too, I may have just misunderstood the wiki article when I double checked post-commenting and crossed out my comment. I’m not entirely sure what comprises “proprietary techniques”. But I’m pretty sure that documentation needs to be provided in order to keep it on the legal side. Hopefully this project can come back and recieve continued support ala similar decomp projects.


  • I think the binary they distributed still included the art and sound assets; the users didn’t have to provide their own. And “clean-room” design is more than just providing source code. You need to provide a “paper trial” / commit history and documentation of how the final code was derived from the original code. My mistake, clean room is when you recreate the project without reading the original/compiled code at all. Specifications are written based on observed behaviors of the original user-facing program and new code is written according to that.