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Joined 3 years ago
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Cake day: June 5th, 2023

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  • I get what this is saying, and I partly agree, but at the same time, I still think that open world video game npc dialogue is one of the few cases where “program that generates plausible sounding strings of text” could actually be mildly useful. Yes, if you generate everything procedurally, especially the actual story, the result is going to feel rather flat, but I think this misses any middle ground between having all dialogue dynamically generated and having it all be a prewritten human script. For example, suppose that an NPC had conventionally human-written dialogue for the most plot-important conversations, like giving a quest, cutscenes, a player’s first visit to a location, etc, just as these sorts of games have now, but during less important conversations or once the prewritten dialogue was exhausted, it would switch to generating new dialogue, using a human-written backstory and the prewritten dialogue for that character as part its prompt to keep every character from sounding exactly the same. Such a “shift” past what the writers had written for a character would be noticeable, sure, but so is just having that character repeat itself over and over, the utility wouldnt be to have AI write the story instead of the devs but instead to make the point in which that character’s part in the story is done less immersion breaking.



  • not really big on fires actually. Indoors they make the air too smoky and just seem obsolete for the purpose, and I dont really enjoy being outside enough to want to do camping or such like that would necessitate an outdoor fire.

    That being said, sugar is also harmful and I do have a sweet tooth- its not that the thing is harmful that bothers me per se so much as the degree and obviousness of the harm. Even if I was to enjoy being around a fire, the effect from campfire smoke is slow and non-obvious, it doesnt literally make you watch your friends act temporarily brain damaged while theyre in the area of effect, and its the anxiety over if friends taking it will cause themselves harm, and the existential horror of contemplating reducing one’s own mental functioning on purpose, that really emphasizes to me the toxicity alcohol has.


  • Somehow most of the things that we label “drugs” (like illegal stuff not like prescriptions) don’t throw me for quite the same mental loop, because I’m not legally and socially permitted to just buy those if I felt like it the way I could with alcohol. It feels less jarring to be reminded of an aspect of society that you’ve opted not to participate in to the point of it’s existence slipping one’s mind, if that thing isn’t made conveniently available in the first place