This is probably the play they’re making; the only thing that makes me think it might be something else is that they also announced ditching proprietary code in favor of kvm in workstation. Makes me wonder if they instead are deciding to slowly kill the product line, and instead of just stopping development entirely, they’re giving it out as if it’s some huge gift to try and “buy” good will before it becomes an inferior product?
Either way, support costs for the product are now $0 (because you can’t buy it) and development costs are about to be near-zero if they’re forking upstream kvm.
Super dodgeball for the NES.
Deceptively simple, but much deeper than it seems on first glance. Each character has 2 different special abilities that change the way you throw. Especially if you can get a few buddies to huddle around the tv with you, will keep you all entertained for hours.