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Cake day: June 22nd, 2024

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  • Almost done with Hollywood, Ending by John Green

    Not what I’d normally read, but i liked Greens writing in The Anthropocene Reviewed and wanted to give his fiction a shot. I am enjoying the book, which is mainly about two young Actors who meet during shooting a Movie about Andy Warhol, which puts them in the spotlight of media outlets and lands them their next role in a major Blockbuster Movie.

    Both of them had traumatizing things happening to them in their childhood, which now comes into focus during the presstour for the Warhol Movie.

    I’d guess the book is mainly about how past trauma still influences those who endured it and a bit about the conflict between industrialized entertainment and the work of creating art itself and the effects that industry has on the artists.

    overall: good book, glad i left my fantasy comfort zone for a bit.















  • i think it’s that our brains like to do mostly easy things and learning new words is not easy, it has to fire up those neural pathways for that and create new connections for not a lot gratification for many people, simmiliar to how children often need external motivation to start to learn an instrument or other complex endeavors, because the fun part of it requires a suprising amount of practice and expertise, and if no one is pushing them to get through a specific book they’ll pick an “easier” read or something else entirely for entertainment.


  • and I’d describe works by Fontane or other german authors as “old german”, when it’s merely old fashioned with words not in common use today, or not used in the same context, for which i remember using a dictionary. I know they used the same language as i do, there was no great shift in how the language worked, but the style and vocabulary used is enough to trip over if one is not used to it.

    I don’t think an llm is a good tool to engage with a text one thinks is difficult, but it’s better than not engaging with the text at all.



  • I’ve not read clockwork orange, but i know plenty of people who’ll stop reading a book if they had to look up words in a dictionary, maybe the students first instinct just wasn’t a dictionary?

    which is still not great, but way less terrifying than people needing an actual translation for a work written in their native language in the last century.



  • quick copy paste from firefox reader mode:

    www.timeextension.com “You Can’t Rule Out The Possibility That Executives Are Idiots” - John Carmack On Microsoft’s Gutting Of id Software Time Extension 3 - 4 minutes

    “The game isn’t over yet, and I hope the studio rallies through” “You Can’t Rule Out The Possibility That Executives Are Idiots” - John Carmack On Microsoft’s Gutting Of id Software 1 Image: id Software / Xbox Game Studios

    While we predominantly cover retro gaming here at Time Extension, we often cast our gaze across other sectors of the industry – especially when news impacts long-standing studios with amazing legacies, like id Software.

    I’m sure it hasn’t escaped your attention that Microsoft, which acquired the legendary DOOM and Quake creator when it purchased ZeniMax Media in 2021, has gutted the studio as part of its recent layoff campaign.

    According to reports, id Software has effectively been reduced to a support studio following the release of DOOM: The Dark Ages Revelations.

    id Software co-founder John Carmack – who was previously quite vocal about the advantages afforded by the company being Microsoft-owned – has taken to social media to give his take on the whole sorry affair.

    “I have been trying to find something meaningful to say about the Id Software layoffs,” says Carmack, who founded id Software in 1991 alongside Adrian Carmack, Tom Hall and John Romero. “My ‘Microsoft will probably be a good steward of the brand’ statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.”

    Carmack adds that he’s “saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved.”

    He continues:

    "You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.

    Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost-effectively marketed in a way that reached more players who would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know."

    Despite the pretty dire state of affairs, Carmack ends on a semi-positive note. “The game isn’t over yet, and I hope the studio rallies through.”

    I can’t imagine any of the remaining id Software staffers share his optimism right now.

    Damien McFerran

    Damien has been writing professionally about tech and video games since 2007 and oversees all of Hookshot Media’s sites from an editorial perspective. He’s also the editor of Time Extension, the network’s newest site, which – paradoxically – is all about gaming’s past glories.