• 9 Posts
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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I used Linux Mint 21 first, which didn’t (correctly) support my ancient wi-fi card or graphics driver. I then tried 22, which was much better, but failed to run a number of games, exhibiting a variety of issues not listed on ProtonDB.

    I then switched to Bazzite, which ran those same games correctly, but its OS-integrated file explorer was oversimplified far past what Windows does, it failed to install several Linux-native applications, alt-tab behavior was frequently glitchy around games, and often I would come back from sleep mode with bizarre graphical glitches forcing me to restart.

    I’m not even highlighting the poor usability, or the stuff I might be able to reconfigure. I’m okay with taking time to tweak my OS how I want it, but not when that’s just a matter of having it work correctly.


  • You’re saying this to someone who took the time to format a drive to install Linux, read up on recommended partition structure, and take the time tweaking desktop settings to my preference, in genuine hope it would become a daily driver so I could stop using Windows. All of that effort still wasn’t enough.

    The quote wasn’t pointed to you, but it was a generalized view of how seeking help turns out. Your above comment, and this one, are showing the same thing: You, and Linux users in general, need only the tiniest justification to belittle someone for not being a 100% Linux devotee/apologist.





  • I’ll admit, AW2 has been a hard sell for me. Paranormal mystery always is, because it wants to invite you to ask questions, but it can pull answers literally out of anywhere. Why doesn’t anyone remember old events? Paranormal magic. How did Alan Wake survive at the bottom of a lake for all those years? Paranormal magic. Etcetera.

    I don’t even mind games like Ace Attorney that set up a paranormal system like spirit channeling, but cleanly express all their rules and limits before they become involved in the mystery. I’ve watched some partial streams of AW2 but it felt so easy to get lost and have no expectations for it to suddenly defy.





  • There’s a trillion ones around unrealism, so I may as well pick something that would be more enjoyable if fixed.

    Professional chatter. Let’s say a team of 30 scientists have been trying to communicate with a dimensional portal for 5 years. They wouldn’t be using speech like “Identity verified. Doctor Faris, you are clear to approach the anomaly.” Often, they’d have extremely abbreviated lingo for everything they need to express that happens on a daily basis, and otherwise are chatting about other stuff.

    “Ok, approach endorsed. Bob wasn’t so chatty yesterday from what I heard, we’ll just aim for 2 logic points for this cycle.”
    “Ryan was suggesting we spread the cycles. Bob has to sleep sometime.”
    “Yeah, 90% of us would rather listen to Ryan than Mick, but Mick signs the checks.”

    So the only actual order comes from some obscure phrase like “Approach endorsed”, which they may only say verbatim for safety reasons. The rest is just workplace banter about how best to accomplish their task, none of it being essential. EDIT: And, to make clear, in the above quote, Bob is the portal/anomaly.




  • Some ways I could see the problem at least partially resolved on PC are: Returning to server-side validation, and designing games such that player location knowledge and aiming reflexes are not always the biggest tests for victory. Hackers may, in fact, develop wallhacks and aimhacks for such a game, but may exhibit frustration finding these alone don’t necessarily bag them a win because of bad tactical decisionmaking.

    Such games wouldn’t be realistic tactical shooters in the vein of COD, though.





  • I think campiness can be okay in short bursts but a lot of recent Japanese writing just overstays many jokes.

    FFXIV (the mmo) for instance, often gets the balance right and most conversations involving the main heroes are about political drama, with the brief befuddled funtimes.

    I just finished a horror game called Crow Country, and it gets some good laughs out of twisting surprise expectations; but it also keeps most conversations and general exploration serious.

    Like a Dragon is definitely better with camp. It’s often very segmented to the side quests, and doesn’t just play up fanservice alone.