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Joined 1 year ago
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Cake day: January 9th, 2025

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  • Gonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.

    The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.

    Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.

    But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠