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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I think it’s a combo of the two. I watch a lot of panel shows and the first thing that comes to mind is pandemic filming. It actually was a bit awkward at first not to have the studio laugh because it was traditionally filmed with a live audience. That’s still half an argument as certain shows will have cues for the audience.

    At the end of the day we are very social animals and appreciate feeling emotion together so if we find something funny/scary/exciting we get positive feedback when others around us (at least sound like) they feel the same. It’s the main reason a decent amount of people enjoy going to the movies.

    This will fall flat when laugh tracks are added over frequently; but when used properly (and with actually good jokes) they encourage the audience to fully engage.

    Imagine the embarrassment of being the only person to clap/laugh/scream at a performance; thats the intended buffer for ‘canned’ responses.

    Edit; when I started this comment there was only one response. What I cover was also brought up by other commenters, but I’m slow at typing while I’m sleepy (RIP)





  • I haven’t edited a wiki page, so maybe I’m missing something. Isn’t that an accurate statement? Until yesterday we didn’t know the verdict, and we still need the sentencing. Both of those absolutely should be added to the page once result are known. Hence why information would/will change.

    They’ve locked the article, and it still states the ‘criminal status’.


  • To put into context; Microsoft bought Activision/Blizzard for 69 Billion dollars. A huge portion of that was actually King.

    Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. As of September 2023, it had reached over $20 billion in revenue.

    Safe to say mobile market makes a lot more money we’d be comfortable with.

    I shared my arcade membership with my mom a while ago (I had gotten it included) and it put her purchases on my card. This bio-chemist (very smart lady in some specific subjects) spent over $25 on ‘micro’ transactions in a week or so. They prey on the group that just want to get things done.