

I usually don’t hunt them but some times i do, if it’s a game I’m particularly interested in and i don’t have to go out of my way too much for them. I also like how you can tell a story with them. In the Talos Principle for example there are very branching options that you decide on by being attentive and by testing your philosophy. On my achievement showcase i can now show which path i went on my favourite game.
There’s also the aspect of hints. They hung at little extra challenges and generally tell you there’s something left to experience in the game. For example BG3: after finishing the game I have only 26/54, so i know there’s a lot of content I’ve not explored. I might eventually do another run of it. Had i like 40 something achievements I’d be like "yeah idk that little extra content isn’t worth digging for 60 hours again.
I also like the aspect of seeing the achievements of friends showing up in my timeline so i know if i can talk about a certain part of the game without spoiling it.
Oh also if you don’t want some achievements to show up for friends, you can hide the game and activity for others.







You can get them through playing but you can’t open them unless you buy a key for real money. Each key only opens one box so you basically have to pay for the random chance item