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Joined 1 year ago
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Cake day: September 25th, 2023

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  • The biggest challenge with an “owned wealth” tax is how do you actually measure it? It’s easy if it’s held in cash in a bank, but most billionaire’s wealth is is land, property, and how do you measure the value of a Picasso stored in a vault if they can slip the valuator a grand to say it’s worthless?

    Closing offshore money transfer loopholes, heightened tax on luxury spending (100% VAT on private jets and yachts?), making fines income-based, and treating capital gains the same way as income, are all more achievable.

    I’m totally on board with the sentiment though.



  • I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.

    I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.


  • It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.

    But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

    It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.