• 4 Posts
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Joined 1 year ago
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Cake day: June 28th, 2023

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  • I also think there is something to it just being the 90s or so and not having much choice.

    Absolutely. I enjoyed and played a lot out of King of Dragon Pass back in the day. Yesterday I sat down to finally play its spiritual successor Six Ages: Ride Like the Wind. From what I remember from KoDP it plays exactly the same (at least during the first hour). Yet I couldn’t force myself to keep playing it. Same way nowadays I can’t seem to get hooked with genres I used to play a ton as a kid: RTS games like Age of Empires II and Warcraft 3, life sims like The Sims, point & click graphic adventures like Monkey Island, traditional roguelikes, city builders, etc. Other genres I try to get back into and I do manage to play a ton of hours of but I’m never able to finish like when I was young (e.g. JRPGs)

    When I try to play many of those games I tend to feel kinda impatient and wanting to use my limited time to play something else that I feel I might enjoy better. A good modern 4X game with lots of mod support like Stellaris or Civ6 instead of RTS games which have always felt a bit clunky to me. Short narrative games like Citizen Sleeper or Roadwarden instead of longer ones I’m not able to finish. Any addictive modern roguelite, especially if it features mechanics I particularly like (like deckbuilding and turn-based combat). If I ever feel interested to play a life sim or a city builder nowadays it has to feature more RPG elements and/or iterative elements and/or deckbuilding and a very compelling setting to me. And so on.

    It feels like many of the newer genres (or the updated versions of old genres) are just more polished and fine-tuned than genres that used to be popular in the 90s and the 2000s. They just feel better to play. And to be fair in some cases they might be engineered to be more addicting, too. Like, I did finish Thimbleweed Park some years ago but I feel like nowadays no one is going to play witty point & click graphic adventure games with obscure puzzles if they can play a nice-looking adventure game filled with gacha waifus.



  • cultural marxism

    As someone who lost a friend to that rabbit hole, I really think we should put that far right conspiracy theory between quotation marks when named alongside things that actually exist. Communism and feminism are real (even if they are perceived as demonic by these people, they still at least exist). “Cultural marxism” doesn’t even have entity, it’s just bullshit entirely made up by the usual grifters





  • When Twitter was bought by Musk I rushed to create myself a Mastodon. My hope was that most of the interesting, thoughtful people I followed on Twitter would eventually end up on Mastodon as Musk slowly ruined the platform. I kept my Twitter up just to keep tabs on them and grab their Mastodon handles as they shared them.

    In the end, around half of them created Mastodon accounts that I follow to this day. All of them are inactive now.

    At the same time I noticed more and more of them creating BS accounts. I think around 80% of them ended up in it. They’re still quite active in BS to this day.

    I open Mastodon and BS once daily. Former rarely has new posts, latter always has.

    I really wanted all of them on Mastodon. I don’t trust a corpo like BS. But the particular type of crowd I followed on Twitter (progressive essayists/humanities people, game journalists, artists, non-dev hobbyists, etc) seems to have mostly gone to BS, stayed on Twitter, gone to Cohost or back to Tumblr, or abandoned social media. I did find some interesting people active on Mastodon, mostly accesibility advocates, a couple of devs of games I loved and a few non brainrotten IT people. But the level of activity from my spheres of interest seems much higher on BS right now sadly.




  • Games of about 10hs from before 2019?

    • King of Dragon Pass: Tribe management game/text adventure with illustrations. Felt it was interesting in both mechanics and vibes
    • Plants vs Zombies: Addictive comedy-themed tower defense
    • Alundra: PS1’s Zelda
    • Gris: Atmospheric 2D puzzle platformer
    • Celeste: Rewarding 2D platformer with nice music
    • The Lion’s Song: Graphic aventure light on gameplay and heavy on story and atmosphere. 4 chapters about early 20th century Austrian artists and scientists with themes like art, gender, identity, memory, society, etc.
    • Orwell: Keeping an Eye on You: You play as a government employee tasked with finding people deemed as terrorists by the gov by scouring their social networks. There’s different ways to play it
    • Papers, Please: Similar to above but as a border control agent
    • The Banner Saga: Tactical RPG bases on viking mythology
    • Rebuild: Gangs of Deadville: Management of a group/colony of customizable survivors in a zombie apocalypse. Web game

    These are more recent but they should require very low specs:

    • Roadwarden: Very well written and immersive text adventure with RPG elements. Low fantasy world, you’re assigned as a roadwarden by a far away nation to a dangerous and sparsely populated wildland.
    • Landnama: Viking tribes settling Iceland. Plays like a well designed board game in video game form. Real time with pause.
    • Citizen Sleeper: Incredible cyberpunk text-heavy adventure with RPG elements and a narrative focused on being humane in a not so humane world with a not quite humane body


  • We humans just do a bad job explaining evolution to the general public, be it at schools, by science communicators, etc. Most laypeople want to believe in evolution so in the end they just kinda think it works like magic or that it’s guided by some kind of intelligence (whatever that means for them: divinity, we live in a simulation, an invisible natural algorithm that governs everything, the Universe itself as a sleeping deity, etc).

    When I was explained evolution as a kid (granted, around the year 2000) they made it seem evolution was an intelligent mechanism that somehow chose the best traits for the survival of a species based on its environment, as if this invisible mechanism had somehow the ability to analyze its environment, reason creatively and predict future scenarios. It was only on my mid 20s when I happened to read an article out of curiosity that I got a bit of a more clear picture. There’s gotta be a better way to explain it to laypeople: maybe that it’s more of a massive, long, non-directed trial-and-error process where there’s not an actual intention or intelligence, it just happens. Individuals with critically bad traits die because of those traits and the ones with better or non-harmful traits live and get to have descendants. But there’s not an intelligence guiding this, it just looks like an intelligence to some of us because we humans tend to apply personification to everything.


  • Yes we have vosotros (in Spain) or ustedes (in the rest of the Spanish-speaking world -can’t speak for Equatorial Guinea though). But we don’t call it a 4th person pronoun. It’s just the plural form of the 2nd person pronoun:

    1st singular: I / yo

    1st plural: we / nosotros

    2nd singular: you / tú, vos, usted if you wanna be formal

    2nd plural: plural you, y’all / ustedes, vosotros

    3rd singular: she, he, singular they / ella, él, elle (that last one mostly used among the young queer/progressive community in some countries)

    3rd plural: they / ellos, ellas, elles (same above)

    Don’t know what a 4th person pronoun would be. And I’m a Spanish teacher in South America lol