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Cake day: June 6th, 2024

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  • Is it really feasible to run it 100% locally? I know there’s plenty of people with very powerful rigs indeed, but still.

    There are small models you can run 100% locally on a mediocre computer or even a phone, and I mean you could be 100% offline and it will still work.

    The better local models require a higher end gaming GPU or an ARM Mac with a decent amount of RAM, but nothing too extreme. You could get a computer to run them for about $2000 to $3000.

    the software doesn’t come from nowhere and ultimately still relies on gas-turbine-powered datacenters and stolen IP and stolen personal data, no?

    The small local models typically start with a full infustrial-size model and then they “distill” it to smaller models. The concerns over training data are still valid. I’m not sure how much the concerns over power usage are about training vs running the full industrial size models commercially. Running a small local model uses a tiny fraction of the power it takes to run an industrial size model, and the training is a one-time cost (except these companies never stop training because they want to make next year’s model better and faster).

    I do think it’s worth pointing out that running a model locally keeps your conversations with it private. Remember, it can be done 100% offline. So your data won’t be stolen.











  • the world layout is very similar, but bigger

    The general layout of Hyrule is never quite the same, but it’s always similar, dating back to the first Zelda game for the NES. That includes the general layout of key landmarks such as Lake Hylia, Zora’s Domain, Death Mountain, Gerudo Desert, and the Lost Woods, all of which are from the original NES title. Other key landmarks such as Hyrule Castle and Kakariko were introduced in A Link to the Past, which was the third game in the series.

    Hmm, I haven’t played Minish Cap. How is Twilight Princess similar?

    The story of Twilight Princess is most similar to Minish Cap IMO:

    • guide character is a dubiously good character from a parallel world cursed by the antagonist
    • antagonist invades from that parallel world and fills Hyrule with monsters
    • Link transforming between two forms is the core gimmick
    • the conflict between the guide character and the antagonist is more of a focus of the main plot than anything to do with Link specifically, besides that Link is “the chosen one”, and he has personal stake in the world getting ruined

    That being said, Twilight Princess is a sequel to Ocarina of Time, including the end of Ocarina of Time as a core plot point and the Link from Ocarina of Time returning as the skeleton sword ghost.

    Dungeon design feels very similar too, just with more detail and fancier puzzles. The water temple is still a chore, with backtracking between levels being a core mechanic.

    I think a lot of what you are seeing here is just the Zelda series tropes and staples in general. However, Twilight Princess definitely is a deliberate return-to-form after the more experimental games that were Wind Waker and Majora’s Mask, but it includes some of the features, and improvements from Wind Waker, and some significant portions of Twilight Princess were built from cut content originally intended for Wind Waker.


  • It’s good to get comfortable in the command line, including over ssh.

    Especially considering ai and documentation along the way?

    If I am going to ask AI or Google about something, I just do that to help me find the answer and then apply the answer myself. That way I learn, and can double check the AI isn’t hallucinating, at least on in obvious ways.

    As for documentation, I keep a notes folder with detailed notes on manual configuration I’ve done, how and why, and the things I’ve learned along the way. I’ve found it’s both useful to help remember the things I’ve learned, and it is useful to go back to refer to.