What probably happened is Corporate overlords leadership opted for an easier-to-create game direction while also attempting to diversify the game’s base. Basically, and I may be eating my words as we learn more about the game, I’d expect them to have reduced the cost to create while also attempting to increase profit.
I base this off of other games which have attempted similar feats, and I’m not sure of a single one that was part of a larger series that has turned out well.
Unless it’s Dark Souls 2 wherein you mash a couple buttons after being knocked down or rolling and manage to queue up your binoculars perfectly. This, in turn, allows you to get a really splendid look at your enemy’s grimacing face as he shoves a rather vicious and often seriously pointy metal object up your ass. All the while you’re frantically trying to roll away and accidentally toss back a flask. This manages to save you from an untimely demise until you notice that you backed up a little too much and that dude waiting to ambush took one last drag from his cigarette, flicked it away, and proceeded to club your head like he was Babe Ruth after a particularly hearty breakfast.
Then on the way back to your souls some asshole named “Forsworn” gets in your way. God only knows what his problem is.