

For anyone else who got rage baited by starfield 2: it’s just him saying they’re gonna add content to the game, NOT starfield 2.
ES6 in another decade maybe?


For anyone else who got rage baited by starfield 2: it’s just him saying they’re gonna add content to the game, NOT starfield 2.
ES6 in another decade maybe?


Does look like everyone disagrees that it’s piracy ngl. Seems to have struck a nerve, but good post imo


Quite liked season 1, and as much as I try I can’t get into the anime (even one pace is too slow). Looking forward to this
Tried Fallout 76 with a friend cause it was ridiculously cheap and I’d heard the game is much better than it was in the past. Still had to refund it. Game felt so empty and boring, and some weird in between of a fallout game and an MMO which imo did not feel great


Shrinking is pretty good imo. Do agree with the other comment that Silo should probably (hopefully?) be on this list, and it’s a bummer Foundation won’t be 2026. Most other things here do look mid-garbage though


Interesting, I’ll consider giving it another go at some stage then, thanks


Oh really? I gave up in like one of the first scenes where someone was dodging a minigun or something like that


For me personally it’s gotta be Fullmetal Alchemist: Brotherhood. Such a fantastic story, and one of the few shows I’ve gone back and re-watched several times. Even got my gf, who is not into anime, to love the show too, though her favourite remains Avatar The Last Airbender.
Honorable mention to Pantheon too, that one kinda broke me for a couple days. Just wish we got a bit more of the show so season 2 didn’t have to be as rushed.
Love Fallout New Vegas, and I liked that episode too. The big iron scene as very hype. Only real issue is I’m not sure what’s supposed to be happening with the timeline here, and how they’re supposed to avoid making a possible ending to the games canon


The not respecting light/dark mode would ruin it for me. I can see how in the future it’ll be a very worthwhile DE though, thanks for sharing your experience


Interesting, thanks, I’ll try it at some stage


Anybody tried out cosmic and know how it compares to other DEs? More of a tiling WM guy myself but interested cause I heard it’s mostly written in Rust
Localhost link, oof
First 5?


Do we know when season 2 is out?


If that’s the vkBasalt.conf file, sure, here it is, though I probably stole this from somewhere else online and most of it seems to be commented out:
#effects is a colon separated list of effect to use
#e.g.: effects = fxaa:cas
#effects will be run in order from left to right
#one effect can be run multiple times e.g. smaa:smaa:cas
#cas - Contrast Adaptive Sharpening
#dls - Denoised Luma Sharpening
#fxaa - Fast Approximate Anti-Aliasing
#smaa - Enhanced Subpixel Morphological Antialiasing
#lut - Color LookUp Table
effects = cas:clarity:curves:multilut:dls:smaa:fxaa
clarity = "/opt/reshade/shaders/Clarity.fx"
curves = "/opt/reshade/shaders/Curves.fx"
multilut = "/opt/reshade/shaders/MultiLUT.fx"
bloom = "/opt/reshade/shaders/Bloom.fx"
reshadeTexturePath = "/opt/reshade/textures"
reshadeIncludePath = "/opt/reshade/shaders/"
depthCapture = off
#toggleKey toggles the effects on/off
toggleKey = Home
#Clarity.fx
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.600000
ClarityViewBlendIfMask=0
ClarityViewMask=0
#Curves.fx
Contrast=0.100000
Formula=4
Mode=0
#MultiLUT
fLUT_AmountChroma=0.750000
fLUT_AmountLuma=0.750000
fLUT_LutSelector=1
#casSharpness specifies the amount of sharpning in the CAS shader.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
#Everything in between is possible
#negative values sharpen even less, up to -1.0 make a visible difference
casSharpness = 0.8
#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
#Increase to sharpen details within the image.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
dlsSharpness = 1.0
#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
#Increase to limit how intensely film grain within the image gets sharpened.
#0.0 min
#1.0 max
dlsDenoise = 0.17
#fxaaQualitySubpix can effect sharpness.
#1.00 - upper limit (softer)
#0.75 - default amount of filtering
#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
#0.25 - almost off
#0.00 - completely off
fxaaQualitySubpix = 0.75
#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
#0.333 - too little (faster)
#0.250 - low quality
#0.166 - default
#0.125 - high quality
#0.063 - overkill (slower)
#fxaaQualityEdgeThreshold = 0.125
#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
#0.0833 - upper limit (default, the start of visible unfiltered edges)
#0.0625 - high quality (faster)
#0.0312 - visible limit (slower)
#Special notes: due to the current implementation you
#Likely want to set this to zero.
#As colors that are mostly not-green
#will appear very dark in the green channel!
#Tune by looking at mostly non-green content,
#then start at zero and increase until aliasing is a problem.
#fxaaQualityEdgeThresholdMin = 0.0312
#smaaEdgeDetection changes the edge detection shader
#luma - default
#color - might catch more edges, but is more expensive
#smaaEdgeDetection = luma
#smaaThreshold specifies the threshold or sensitivity to edges
#Lowering this value you will be able to detect more edges at the expense of performance.
#Range: [0, 0.5]
#0.1 is a reasonable value, and allows to catch most visible edges.
#0.05 is a rather overkill value, that allows to catch 'em all.
#smaaThreshold = 0.1
#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
#Range: [0, 112]
#4 - low
#8 - medium
#16 - high
#32 - ultra
#smaaMaxSearchSteps = 32
#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
#Range: [0, 20]
#0 - low, medium
#8 - high
#16 - ultra
#smaaMaxSearchStepsDiag = 16
#smaaCornerRounding specifies how much sharp corners will be rounded
#Range: [0, 100]
#25 is a reasonable value
#smaaCornerRounding = 25


Thanks to the community 🙏
Did not realise that also included other crocodiles?