• 3 Posts
  • 37 Comments
Joined 1 year ago
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Cake day: June 30th, 2023

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  • I’ve recently started putting together a home studio and made the mistake of asking online what I should consider before painting my monitors. Nearly half of the people who responded said, “Don’t do it, it’ll ruin the resale value.” Like dude, I’m not here to be on a god damned gear treadmill. I’m here to make music. Gear is just a necessary evil to me and if I never have to buy monitors again I would be so happy. So, If I can get some extra joy out of them and make them mine, I’m gonna.







  • Huge soda fan so picking just one is super hard but I’d say:

    Oronamin C or Sweet Blossom’s Rose soda

    Oronamin C is a Japanese soft drink with a taste that is often described as “drinking (American) Smarties”. It’s incredibly refreshing and delicious. Sweet Blossom is I think an eastern European beverage company and they make a rose flavored soda that is to die for. It has far and away my favorite quality of carbonation (very fine, soft bubbles).

    Other honorable mentions include Ocean Bomb: Sailor Mercury (i.e. pear flavor), and as a big fan of cherry colas, Bawls Guarana Cherry Cola and Fentiman’s Cherry Tree Cola.




  • I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it’s especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.

    Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don’t care or notice.







  • Since I haven’t seen any of the comments mention this yet…

    I think the big reason is storage/bandwidth.

    Digital audio is an interesting form of media because the size of an audio file is determined almost entirely by 1) how long it is and 2) the bitrate/quality and has a lot less to do with what the actual content is. Therefore, an audio track of a video that contains dialogue and music is pretty much the same size as one that only contains music. So, if you were to, for example, separate dialogue and music of a video into two tracks to allow a user adjust the volume of either independently of the other (an amazing user experience IMO) the storage size (and bandwidth usage) of the audio virtually doubles despite no “additional” content being added.

    Multiple audio track is actually something I’ve wanted for forever, especially for watching stream on Twitch. But I think it’s a pretty hefty burden to place on the service, especially if a lot of people aren’t even going to use or notice it.