I’m pretty sure reaction time doesn’t matter, as long as both players have the same reaction time, right? Like, reaction time could be 10 minutes and if one player sees the stimuli 1ms faster than the other, then they will react first and (assuming their decision making is correct) “win” the interaction.
The next test of usefulness would be real world variance of reaction time between people. For high level players, I would expect it to be very similar, and thus potentially a few ms improvement could take you from slower to faster than an opponent. But “very similar” is doing a lot of heavy lifting here since I don’t have exact numbers to look at.
Do you know what it’s called? I’d like to do this if possible.
For phones, Pinephone is very nearly this. The only thing is that GPS and cell service are on the same switch (because they’re handled by the same chip on the board)
For phones, Pinephone is very nearly this. The only thing is that GPS and cell service are on the same switch (because they’re handled by the same chip on the board)
I’ve recently started putting together a home studio and made the mistake of asking online what I should consider before painting my monitors. Nearly half of the people who responded said, “Don’t do it, it’ll ruin the resale value.” Like dude, I’m not here to be on a god damned gear treadmill. I’m here to make music. Gear is just a necessary evil to me and if I never have to buy monitors again I would be so happy. So, If I can get some extra joy out of them and make them mine, I’m gonna.
This is not correct. English is simply not phonetic and therefore it’s impossible to spell any English word phonetically.
The Shavian Alphabet!
Great photos! I also love that statue.
I appreciate the story.
Moscow Mule hold the Moscow. Been making these a lot lately. Not decided on what my preferred ginger beer for it is though.
Huge soda fan so picking just one is super hard but I’d say:
Oronamin C is a Japanese soft drink with a taste that is often described as “drinking (American) Smarties”. It’s incredibly refreshing and delicious. Sweet Blossom is I think an eastern European beverage company and they make a rose flavored soda that is to die for. It has far and away my favorite quality of carbonation (very fine, soft bubbles).
Other honorable mentions include Ocean Bomb: Sailor Mercury (i.e. pear flavor), and as a big fan of cherry colas, Bawls Guarana Cherry Cola and Fentiman’s Cherry Tree Cola.
If it’s the Metro available on F-Droid, it doesn’t have any swiping config as far as I can tell.
If it’s the Metro available on F-Droid, it doesn’t have any swiping config as far as I can tell.
I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it’s especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.
Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don’t care or notice.
So it does had custom gestures but it’s on the now playing screen. I didn’t make it clear in the original post, but I’m looking for gesture control in “listing” views.
Hell yeah another fan of Darwin!
Goodnight Harada~
Since I haven’t seen any of the comments mention this yet…
I think the big reason is storage/bandwidth.
Digital audio is an interesting form of media because the size of an audio file is determined almost entirely by 1) how long it is and 2) the bitrate/quality and has a lot less to do with what the actual content is. Therefore, an audio track of a video that contains dialogue and music is pretty much the same size as one that only contains music. So, if you were to, for example, separate dialogue and music of a video into two tracks to allow a user adjust the volume of either independently of the other (an amazing user experience IMO) the storage size (and bandwidth usage) of the audio virtually doubles despite no “additional” content being added.
Multiple audio track is actually something I’ve wanted for forever, especially for watching stream on Twitch. But I think it’s a pretty hefty burden to place on the service, especially if a lot of people aren’t even going to use or notice it.
More details on this?