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Cake day: April 17th, 2024

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  • I remember the first time we jumped into the complex domain in an electronics course to calculate something that we couldn’t reach with the equations we had so far.

    … and then popping out the other side with a simple (and experimentally verified) scalar, after performing some calculation in the complex domain, using, bafflingly, real world inputs.

    I suddenly felt like someone from the future barged into my Plato’s cave and proceeded to perform some ritual.

    Like I know what’s happening, I’ve done these calculations before, but seeing them used as an intermediate step in something real in the real world was pretty cool!

    Did not prepare me for all the Laplace et al shenanigans later. Did I test well in those courses? No. Did I have the most fun building the circuits regardless? You bet.

    Oh to be a student again. Why are real world jobs so boring.




  • I once read a comment on the old site about how Skyrim’s combat is like mashing WWE action figures together.

    I completely agree but I don’t think that’s a weakness at all. Maybe when it released, the game was seen as a grand RPG by more casual people and as a watered down Oblivion by older ES players.

    But I think by looking at it not through the lens of a grand RPG, but as a familiar, comforting brain-off experience, it really shines. It really gave us the most it could for how low effort it is to play, and I mean that in a good way.

    I remember getting recommended a YouTube video (by the algorithm) called something like “why do we still like Skyrim” and I thought the video was very disappointing. And I think the video’s thesis was about the same as mine in this comment. I wanted it to be something like this:


    I associate the game with a long tradition of RPGs that I wasn’t around for, as one of the last great games we got before the priorities of the industry shifted again. The graphics didn’t need to be perfect, the comically small number of VAs didn’t need AI bullshit, the straightforward story lines don’t need to be groundbreaking. The music and atmosphere though are immaculate. It’s a game with a ton of flaws, even some jank that is endearing in hindsight. It just works!

    Throw on the modding aspect and you have a very “pure” PC gaming experience. This is exactly what I want from a game, something that’s good enough to just be fun to run around aimlessly in, without feeling like I need a podcast to play in the background, that I can just lose hours in.

    I’m playing a much higher effort game now. Workers and Resources Soviet Republic makes the Cities Skylines 2 look like drawing stick figure houses. WRSR is absurdly complex and is super engrossing when you’re in it, if you’re wired to enjoy these types of games. However, I need to be mentally ready to jump in.

    With Skyrim I just launched it when I was bored, and I was less bored after.

    I insist: Skyrim’s simplicity is what made it work.



  • Newer, but I quite like the gentle amber LCD (not LED) displays of my car. At night it’s bright enough and sharp enough without being visually loud. I wish more of these displays were still being made, I’d love to use them in car-centric Arduino projects and data displays that would be consulted at night or that sort of thing.

    I always ask my friends “How the fuck do you live like this?” when I hop into a car and the music UI is a garish color searing itself into my retinas permanently.

    Thankfully, advertising companies have identified this marginal comfort I find in the warm interior lighting of my car and have proceeded to mount insultingly blinding screens all over the city.

    The city being the midrise urban sprawl north of Beirut. What do you mean regulations on brightness habibi? You think you live in Paris? Imagine this: half the street is unlit because the power is out, but the advertising company’s invasive bullshit budget™ has enough foreign cash to burn to keep generators running all night for these shitty ads. Gotta beam an extra few kilowatts of photons straight into this sleepy driver’s eyeballs while they operate a motor vehicle, on a highway that a lot of people cross by foot. There’s a special on fish at the fancy supermarket, how will I live without that knowledge?


    Thankfully, the “state” of Israel has identified that the civilian structures of Lebanon mildly inconvenienced me, and has proceeded to


  • I’m aware of how computers use numerical methods to get numbers that are good enough for a given precision.

    I meant more like a robust way to create physical slide rules for arbitrary uses. Here’s a set of tables of baking ratios, I want to comfortably look up x for a known y. That kind of thing.


  • You see, when football is mentioned online, the collective intelligence of any comment section is cut by at least 90%. This stacks with another 90% if it’s women’s football or any token LGBT acknowledgement in football. The joke is Muslim Bad.

    Which is a shame. I used to make fun of le sportsball amirite until it clicked that there was immense entertainment value in these matches, which could be super tense and exciting even when an individual match doesn’t have super high stakes. There’s storylines with each of the players and managers, there’s a lot of diverging personalities among them and they all handle the same game in their own way. And unlike scripted shows, when something unexpected happens it is so much more interesting. Like the story is real in a way that scripted entertainment isn’t.



  • I have been fascinated with depictions of cities particularly from when I was a kid. Tall, blocky modernist buildings with illuminated yellow windows. We didn’t have too many in Beirut that fit that bill, relatively few buildings here are taller than like 10 floors. Social connotations of “the city” also seemed to be much more positive in these movies and shows.

    No points for guessing why I’m retreating into the recesses of my childhood memories right now.


  • It’s 9 am now and they’re still bombing. An entire section of the city has been turned into ashes and a lot of people were just sleeping on the sides of the road in safer areas this morning. I don’t think we’ve ever seen anything like this in my lifetime.

    I’ve been to some of these neighborhoods. They are very poor, the people there have been neglected by the authorities for generations, leading many of them to believe strongly in the alternative. I don’t see that as wrong.

    I feel guilty for even having a fraction of opportunity more than these people, to just live in an area that people go to for safety. To be able to worry about infrastructure and the international response and not my life and the loss of loved ones and their lack of a proper burial.

    At least I’m not one of the clowns defending this on Lemmy. I didn’t think our little network was worth the disinfo effort but here we are. I’m on this platform to get away from this shit.


  • I was getting ready to take one look at these and write them off as looking just a little too sharp, but honestly, with how bleak the visionless hyperrealism of today is, the original design shines straight through. I might use this.

    I played Grim Fandango about halfway through last year and I really liked it, although something else grabbed my attention.



  • I’ve commented about this before, but I do actually miss those first few generations of image generators. The first DeepDream style stuff was interesting but didn’t go very far, but this image in particular is a milestone for what came directly after.

    I would love to run VQGAN+CLIP locally, for example, in some efficient way. It was fun to play with and to see how the model interpreted the input. And it wasn’t as scary as the tools we have now (especially when those are paired with the deep fake face swap stuff, for example)

    I genuinely think slop is the perfect word for the current iteration of these image generators, both the image outputs themselves and the role they’re playing in the already-bleak digital media landscape.



  • My reading is that it’s not necessarily a problem with the platforms but society at large.

    One example you mentioned: yes, html5 games (and just downloadable itch/steam games) exist and they fill the gap left by Flash games from a gameplay perspective maybe.

    But the mainstream appeal of Flash games and animations was different to what we have now. The social phenomenon of people randomly hacking together terrible flash games isn’t the same as the current tiny indie game phenomenon. I feel like the old ones were a bigger piece of the average person’s internet usage than the new one (the average person’s internet usage being 5% LLM 5% web 5% email 25% gaming 30% video and 30% doomscrolling or something like that idk)

    I’m struggling to put into words what I mean by this, my comment sounds really vague when I reread it. The specific creative outlet that Flash gave people is not equivalent to what we have now, and the specific entertainment experience of browsing and playing Flash games is different from the experience of scrolling through itch. Am I making more sense?

    Like of course the different technologies are different, but it’s where it fits into our lives that it’s really different imo. Hell, we could say this about Flash itself for the last few years before it was discontinued. Just the two thoughts of Newgrounds in 2006 vs Newgrounds in 2016 and how they fit into the internet ecosystem and internet culture are enough to see the difference.