Ribbit. Ribbit.

  • 4 Posts
  • 175 Comments
Joined 1 year ago
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Cake day: August 3rd, 2023

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  • I’m not overweight either. But I wouldn’t wanna look at the inside of my body. I’m probably an overweight person I skinny body. Mental health is a big thing. As in having a fresh mind, able to focus on semi mundane tasks, keeping a good temper, etc. If you manage to gain just a small amount of muscle every year that’s just a bonus. Glad my post made some sense to you. Tried summerising the things I think matters for everyone regardless of individual situation. Stay good!



  • Multiplayer games in general are hard to regulate. MMO’s, Mobas, FPS, ARPGs. This games are designed to swallow weeks of your life before you react. When I stopped playing these type of games it didn’t become as much of a problem to regulate my gaming.

    Write down what an optimal day for someone your age, in your living area, looks like. Weekly activities. Exercise. Etc. Start implementing the we things into your life at a pace that isn’t to slow but not too fast either.

    Set goals what most of your days should consist of. Most days. Don’t set routines that are too nailed down. Don’t go overboard. Excersise three times a week? Two days need to be back to back but the third can be anytime during the week? Things like that.

    Work this into your routine. Take one step at a time.

    If I regret one thing at the age of 37 it would be not having some kind of exercise in my weekly routine from my early 20s. I would be in sooo much better shape, have more energy, be more alert.

    Balance in everything is key.


  • I’m still puzzled you compare soldering circuits 30 years ago with pressing a disk today. Games took a year to one and a half with about 15 people to develop compared to teams of 100 working for years. Like I stated earlier, the electrical bills alone to create the new AAA titles today are probably equal to the entire development budget of the AAA titles 30 years ago. However we twist it, we pay the same or less for games now than we did 30 years ago. A lot of games are even free now if you don’t fall into the pit of buying skins. We are in a good place.



  • I’ve been a pc gamer for almost 30 years but I can also recognise consoles have their place. Some people wanna sit in the sofa and play on their 70" TV with a gamepad with as little care as possible. Sometimes with a friend or with family (even if it’s not as common as with previous gen consoles). Price don’t bother them much. Playing Smash or other co-op games with 4 people on an emulator is not as user friendly as you might think. Controllers sometimes connect weirdly etc.







  • Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It’s the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn’t cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn’t cost anything noteworthy to produce back then. I really don’t know where you are pulling these costs from.




  • How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.


  • You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.

    I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.


  • Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

    My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.