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Joined 3 years ago
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Cake day: June 25th, 2023

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  • It’s complicated (and don’t trust me too much, I’m not qualified), but if you’ve heard of time dilation and whatnot, if you start traveling at speeds comparable to the speed of light, spacetime distorts in such a way that from your point of view all light coming from any direction travels at the same speed.

    This is also why (or one of the reasons) according to science you cannot travel faster than the speed of light, since light would still need to be traveling away from you at the speed of light and you’d need to occupy negative space in that direction, or something like that.




  • People looking up alternatives doesn’t mean they actually want to use them. Switching to an alternative necessarily means some pains, in terms of changed interface, functionality, and community. You can’t just magically switch between platforms and have all the people follow you there, and that’s a dealbreaker for many.

    As far as I know, the fediverse is growing, just not explosively. We can hope that at some point it reaches a threshold that convinces a lot of people to move over, cementing it as a “proper” platform.



  • I don’t remember what the shell and terminal emulator situation looked like, but I do remember that the installer specifically asks you to choose how you want to partition, so it seems unfair to me to complain about it being the “default”.

    I put it on my laptop, which I barely use, and just had it still running Win10 until the SSD died. It seems really nice for that purpose, to just get a quick and easy install for a secondary device, while keeping access to everything else I like about Arch.





  • We never needed more.

    I might be wrong, but I think that’s too early for me - I’d like 120fps at 1440p in a game like Portal 2 as a regular mid-to-high end experience, and I’d like to have room for funky stuff (portals will already have some funky cost).

    The issue to me is that it’s a nonsensical competition for better graphics, without considering the actual experience, and instead of solving the root causes people are treating performance as the issue to attack by reducing fidelity, framerate and resolution, and filling in the gaps.

    It’s funny, thinking about it. Back when hardware was weak game developers figured out they can keep textures at low resolution and layer them with differently scaled textures, or straight up noise, to make them look more detailed up close. Now we’re basically doing the equivalent of that on the whole screen, cutting down on the image and filling in the gaps, and it’s become a competition of who can do it better.