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I imagine they made this specifically for Steam Deck, since windows users already have stuff like this built into GPU software. They’d want to offer feature parity on their handheld, so it’ll probably work nicely out of the box.
I imagine they made this specifically for Steam Deck, since windows users already have stuff like this built into GPU software. They’d want to offer feature parity on their handheld, so it’ll probably work nicely out of the box.
I do believe it’s illegal if they take a repository with a restrictive license (which includes any repository without a license), and then make it available on their own service. I think China just doesn’t care.
There are visitors allllll around it, they’re just too small to be seen by the naked eye!
This is from before my times, but… Deploying an app by uploading a pre built bundle? If it’s a fully self-contained package, that seems good to me, perhaps better than many websites today…
The good thing is, on Android you can get an APK without root or anything like that, same for installing it, and you can use an emulator (or something like waydroid) to run it on a computer. For cases where the game doesn’t use any more specialized servers, and just uses the app store for authentication, DRM, etc. the situation is no different from PC games with DRM - it’s bypassable, and if done right, will work for all games, not just one.
That said though, it’s very true for multiplayer/always online games, and those are very common on mobile. While it’s possible to reverse engineer and rewrite the servers, for most of them nobody is going to bother. And in the world of aggressively monetized games, developers have an incentive to keep it that way - they can’t make money from players who are still enjoying a game they’ve already squeezed every penny out of.
Apple has always been about locking down the system and forcing the user to do things the way Apple wants. Not only within one device, but also in locking down inter-device protocols and removing standard ones, as well as obfuscating information about the hardware, not letting the users make an informed decision. And that’s already after the fact that you aren’t legally allowed to use the system on non-Apple hardware.
PDFs are… Not an image format? It’s a document format that is difficult to edit, and thus mostly meant to be read-only, but a document nonetheless.
An image viewer can’t open a pdf, unless for some ungodly reason it also has a whole pdf reader built into it, which just sounds inane. Defaulting to a browser is icky, and I think stems from browsers having gotten good PDF support before Microsoft could figure it out. This is something that ideally belongs to a reader, either dedicated to PDF, or supporting similar formats, be it documents or ebooks.
That’s like saying that a 3D project file is basically an image format, if it’s built to be rendered out from a viewpoint into an image.
It is real, it’s just not data from YouTube. The information on how it works is made very clear, and people using it should be aware of the drawbacks.
Could be because you replied to a random unrelated comment, instead of commenting on the post itself, or because you could’ve just looked it up easily, or maybe people thought you were being snarky somehow (especially since you were replying to somebody)
Mind you, this is specifically the UI for your client. I’d guess that since 128-3=125, the heart is the score, upvotes-downvotes?
I don’t think there’s any differentiation between likes form other Lemmy instances and from Mastodon instances, since they use the same unified protocol to communicate
Well, some games that come to mind are Stellaris, RimWorld, Oxygen Not Included, and I think the upcoming Factorio expansion. And from those, I think it might be possible to buy RimWorld DLC off-steam and install it in a steam copy.
Fun fact, you can check - on steamdb, you can check depots for a game, and see if it has one for a DLC. If it does, then it is downloading extra files for it.
All that said, I wouldn’t say it’s 100% a developer issue. The way I see the accusation, Valve is very comfortable providing convenient libraries for various things, including working with DLC, that only work on their platform, making it hard to release the game elsewhere in the future.
I’m generally fine with that for a simple reason - Steam really does have great features that just work. However, if somebody forced Valve to make features like Steam Input available independent of Steam, it could be a great boon for gaming.
I think the DLC point is the one valid argument, although nontrivial to implement.
How do you think DLC works on DRM-free games works, like GOG? The game is just gonna check if you have the DLC installed, without any real DRM.
The main issue is, this is entirely possible right now for games to do, but it won’t be integrated with steam, and needs to be done by developers themselves. I don’t know how feasible it would be for Steam to realistically do something about it, but it’d definitely be nice if you could buy a game on steam, and later decide you want to buy DLC on another platform and install it onto your steam game.
I do have my screen set to sRGB, and it is possible it’s simply incorrect in SDR - when I enable HDR, everything looks greenish IIRC. As for color profiles, I think there might’ve been a built-in profile that was automatically enabled in the settings? It’s possible I’m looking at horrible colors and not realizing, but at least I’m not doing things like a friend, who “optimized” his colors to improve gaming performance, and keeps complaining about colors being weird 😅
Color management is annoying, since you need a correct reference to verify anything, and I never looked into that.
As for the monitors, I specifically meant good screens, not screens with good HDR - I feel like if you go for a good screen these days, it’ll likely have some HDR support, letting people simply try it out with little effort on Windows.
I use Wayland exclusively, and I’m on up to date Arch. I’m talking about issues like screenshare issues with software, XDG desktop portal screenshare randomly breaking, steam notifications started positioning wrongly, steam’s search stopped working (not 100% sure if those two are Wayland)…
I also tried running a game in game scope with HDR enabled, experimenting with options and env cars I found online, but it just didn’t work. It was a sample size of one, but it was one game I wanted to play with friends, so I gave up in favor of just playing.
I also don’t use MPV - I tried testing HDR with it, and it probably worked fine, but I don’t have the right media to test it. (Side note: I should try mpv more seriously, but I haven’t needed a video player much in general)
An extra annoyance is the fact that the LDR colors are quite off with HDR enabled on Plasma. I suspect this is the fault of the display or configuration, but it’s still something I’d have to spend time researching and fixing, only to barely get any use out of it.
I haven’t tried setting up steam itself in gamescope, but wouldn’t it be limited to one window then? Could try it just to experience an HDR game, but otherwise it’s a bit of a deal breaker.
You might be right about it being for enthusiasts in the first place, but I feel like there’s a lot of people who will just pay up for a good screen that includes HDR, and on Windows I’d imagine you can just turn it on and start getting HDR from various sources - something that will surely become possible on Linux, but will take a while longer.
All that said, I’m not saying this to shit on Wayland or the developers’ work on HDR. Not long ago HDR was something that just wasn’t possible, and people were whining it’ll take another 10 years at this rate. I’m excited to see the next update on this, as well as stable wider adoption, but that’s the thing - that’s something I’m anticipating, not something I’m gonna be using now.
Pretty sure HDR is “working” in the sense that KDE went ahead and implemented unfinished specs, so that the very few apps that also went ahead with it can do HDR, but only on Wayland which breaks other things that are behind, and also often requires very recent versions and specific obscure parameters to be passed to enable HDR support?
Yeah, it’s a great step forwards and great for enthusiasts, but unless I’m very behind on the state of HDR myself, it’s still something I’d consider “coming soon” and not proclaim it’s just “working for me”. It certainly feels like a “year from now” kind of thing - something to anticipate, not try to force just yet.
I think I agree, in a way. I beat the game, played for a bit, then just didn’t pick it back up again. I don’t need to 100% it, I can be satisfied with the fun I had, I don’t need to try to squeeze out every little bit.
I mean, galaxy is a lot about the funky power ups, and odyssey has a lot of cappy-based movement, right? Not that those are bad, I quite enjoyed odyssey’s movement myself.
Thankfully the AI use is very tame so far, used for stuff like offline alt text generation and offline translation. I’m personally still concerned about copyrights and ethics of the models used, but at least it’s directed towards providing specific features, not a magic cure-all.
In the same way that earth has gravity that attracts objects, the objects have gravity that attracts earth. See also Newton’s third law, also known as “For every action, there is an equal and opposite reaction.” - for the earth to attract something, the earth also has to be attracted with the same force. It’s just that the earth has a lot more mass, so the force barely accelerates it.
Sure, you can probably clone it - I’m not 100% sure, but I think laws protect that as long as it’s private use.
You can also fork it on GitHub, that’s something you agree to in the GitHub ToS - though I think you’re not allowed to push any modifications if the license doesn’t allow it?
Straight up taking the content from GitHub, uploading it to your own servers, and letting people grab a copy from there? That’s redistribution, and is something that needs to be permitted by the license. It doesn’t matter if it’s git or something else, in the end that’s just a way to host potentially copyrighted material.
Though if you have some reference on why this is not the case, I’d love to see it - but I’m not gonna take a claim that “that’s very much a part of most git flows”.