panachemidi@lemmy.worldtoGames@sh.itjust.works•Meta cancels Quest Pro, stops development of Quest Pro 2 | ZDNETEnglish
4·
1 year agoTagline: “Vision. Airy.”
Tagline: “Vision. Airy.”
I immediately turned off the minimap when first starting playing HL, to kind of force myself to learn the layout of the school, and it really paid off. I wanted to take my time with that game so it was a great feeling to find all the different ways to get somewhere. They really did justice to it
God I hope that’s true. Though if it is, it’s gonna be a massive blow to Stormgate, which I’m also hyped about
Every console shooter should come out with well-implemented gyro aiming that is turned on by default. It’s ridiculous how much you gain in precision by using it after only a little bit of practice
False. This 200k number assumes you would stay on Unity Personal, which breaks EULA anyway since you’re required to buy Unity Pro once you have more than 200k in revenue and funding.
The real cost for 1M installs, under Unity Pro, would be 62k$, to which you’re adding 2k annually for every seat of Pro you need, that’s it. Again, this assumes you’re making upwards of 2M$ annually. As soon as your game falls back under that, there’s no runtime fees anymore.
Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.