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Joined 8 days ago
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Cake day: April 20th, 2026

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  • I mean, even then, they could increase the price per token, if they want to hand out fewer tokens for the price paid.

    They could make this work like a prepaid SIM card, where you charge it with e.g. $10 and then you can use it until the $10 are used up.
    Instead, they make it work like in-game currencies in scammy free-to-play games. Except that they didn’t choose a confusing conversion rate, for some reason…


  • Yeah, I imagine that they did try. But it’s not just the intentionally misleading announcement post, they also have 5(?) different subscription tiers, which get different changes from this. And one of the subscription tiers is actually called “Pro+”, so that does not mean “Pro and more expensive tiers” like I wondered. And they have this ridiculous intermediate currency to make things even more confusing.

    Their offering itself is overly complex and confusing…




  • So, did they use AI tools to type “LGTM” 400 times or nah?

    But yeah, I also find that frustrating. Management just looks at terrible metrics like PRs closed or lines of code produced.
    It’s not even novel that you can produce terrible code very quickly. Decades ago, our industry learned that it isn’t worth it, because you suffer for it later. Now the game is altered slightly and management demands that we throw all these learnings out the window.



  • Personally, I found it worth playing around with. I cared less than I thought where I had to move my eyeballs to, once I didn’t have to make the decision anymore.

    And automatic tiling can also enable workflows that just don’t make sense with manual tiling, for example master-stack-layout where basically one window takes up half the screen and the other windows share the other half, and then you swap out which one’s the big window as you see fit.

    But I also wouldn’t have written all that, if I didn’t have a way that you can easily try it out: You can add automatic tiling into KDE Plasma via Kwinscripts. Personally, I’m using Krohnkite: https://store.kde.org/p/2144146
    (Easiest to install by going through the System Settings…)



  • I find a gameplay goal more important than a story goal. Sandbox games like Luanti are tricky for me, because I need to decide what to do with no real reason to do anything. But if a roguelike tells me “There’s an artifact at the bottom of this dungeon. Good luck!”, that’s already more story motivation than I need, because the gameplay goal is straightforward.

    I also find lots of story motivations terrible to begin with, though, when it’s basically “You’re the hero! Go save the world!” and then the gameplay is just genocide. I don’t care, if we’re violencing pixels, but specifically the attempt to justify this violence, is almost always distasteful.