• insomniac_lemon@kbin.social
    link
    fedilink
    arrow-up
    13
    ·
    edit-2
    4 months ago

    Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I’ve never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn’t much better either.

    One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.

    Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?

    Minetest could be a solution here, but it seems like most Minetest games are either following new MC’s footsteps or are doing something completely different. At least I’ve never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).


    Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn’t want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff… maybe even with data packs especially for this sort of thing.

    I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.

    EDIT: So they really added data packs without the ability to make “true” blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn’t be surprised.

    • Stelus42@lemmy.ca
      link
      fedilink
      arrow-up
      3
      ·
      4 months ago

      I have no clue about the old launcher, but the current launcher allows you to select any version all the way back past alpha. It was a lot of fun to try to hunt down which version I probably first played.

    • Kerb@discuss.tchncs.de
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      4 months ago

      i have no idea if it still works,
      but manny third party launchers like polyMc still have a option to sign in with old mojang accounts

      EDIT: it doesnt work, poly is just outdated.
      also, use prism instead

      • insomniac_lemon@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        edit-2
        4 months ago

        It seems like the old login servers don’t even exist anymore (so I don’t see how it’d actually verify unless it just checks a username’s purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can’t overwrite itself easily, but I don’t think anything uses that other than the old launcher which can’t seem to actually download the files because 404).

        It’s also interesting for the built-in modding, though it doesn’t seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I’ll just check out some classic(/revived) mods if I can get them to work.

        @Stelus42

        • Kerb@discuss.tchncs.de
          link
          fedilink
          arrow-up
          1
          ·
          4 months ago

          i wasnt sure if the old login servers are online.

          i dont know why they would still show the menu entry if the servers are down

      • JustARegularNerd@aussie.zone
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 months ago

        Just a note to say that PolyMC has previously proven itself a troubled project, with the project owner Lenny at one point completely removing all other contributor’s access as he “purged the leftoids” (or something to that effect), and PrismLauncher is a fork made by those contributors

        • Kerb@discuss.tchncs.de
          link
          fedilink
          arrow-up
          3
          ·
          edit-2
          4 months ago

          Oh wow, apparently im a whole drama behind here 😂
          I just recently discovered PolyMc because i learned about MultiMc drama,
          while searching for a flatpack build.

          Ill guess ill look up what happened, and then probably switch

          EDIT: i just looked it up WTF is wrong with that guy,
          i switched asap