• bleistift2@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    4 months ago

    capable of pathing around 100,000+ people/vehicles. No more CPU death!

    Processor: Intel / AMD: 3 GHz Memory: 4 GB RAM

    If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.

    • Blaster M@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      Completely unoptimised … that’s what. Optimisation should be a required course in game design.

    • GeneralEmergency@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      4 months ago

      I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.

      • bleistift2@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        4 months ago

        What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?