• .:\dGh/:.@lemmy.ml
      link
      fedilink
      arrow-up
      14
      ·
      5 months ago

      They’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.

      I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.

  • Chloyster [she/her]@beehaw.orgM
    link
    fedilink
    arrow-up
    13
    ·
    5 months ago

    Holy crap that’s an amazing turn of events! And they have the IP. I’m shocked tbh. Microsoft had such a beloved IP in their hands and they let it go. But I’m happier this way!

    • t3rmit3@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      5 months ago

      I would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.

  • t3rmit3@beehaw.org
    link
    fedilink
    arrow-up
    13
    ·
    edit-2
    5 months ago

    Cautiously optimistic.

    it has taken over Tango Gameworks and welcomed its employees with the cooperation of Microsoft and ZeniMax Media.

    Leaning more optimistic.

  • thingsiplay@beehaw.org
    link
    fedilink
    arrow-up
    8
    ·
    5 months ago

    Closing Tango Gameworks was one of the brilliant ideas of the decade by Microsoft. I’m curious to see what will happen how and what games they will produce. At least the talent can work together and have their jobs, regardless of the output.