I don’t agree with you and explicitly listed it in my first reply as an example of what I consider a big change.
I’m here to stay.
I don’t agree with you and explicitly listed it in my first reply as an example of what I consider a big change.
You misunderstand me. They can write new code and be ready when the bug hunting phase is over. The end user only gets bug fixes. Later they can backport any new feature after the phase.
I guess you meant this as a joke, but for clarification, I meant no big changes such as new desktop edit mode. I wish the team would just focus of bug fixes and enhancements without introducing new elements or changing things up in a big way like this.
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I wish the team would just spent an entire year of bug fixing and refining user experience without adding new features or making big changes such as the new desktop edit mode. Don’t get me wrong, this is super exciting too, but for the complex nature of KDE it would be good if they keep a bit of focus after a major release.
OBS is clunky and complicated to me. The Canvas and Output resolutions are separate, which confuses me the hell out of it. I only experimented with some settings so far to record gameplay (after my new PC installation) and need to see how this works out. But if I change settings to record something different, then I have to configure it again to record gameplay. Also to use Hotkeys, I have to allow hotkeys to be used globally in my system (which I don’t want to otherwise). Because of Wayland and how it works.
All in all its must simpler and superior to do this in Steam itself now. For other use cases, I will still keep OBS, its not bad, just not straightforward for daily game recordings. But I can add other software and games to Steam and can use it with Steam Recording too (if the overlay works there).
As others noted, this has background recording functionality and manual on demand recording as well. I have used manual recording software and still have OBS installed for any use case. But having Steam Recording builtin is very convenient.
All of this is builtin and works the exact same way regardless of operating system and hardware (independent from cpu and gpu and os). No one needs to study hardware and software in order to configure it in the best possible way. If you used this on Windows, its the same on Linux, no dependency of recording software.
This is a much bigger deal than just recording footage with gnome-screenshot.
Its huge for me, because in Linux I can only record through OBS. And OBS is suboptimal, compared to a builtin solution like this. On Steam Deck I used the plugin too, but had to remove it again, because the plugin system stopped working.
Sure, a few more settings wouldn’t be bad, in example for saving as video file. But I think for the sake of simplicity for the end user and also for the devs themselves (I mean Steam devs) they kept it a bit barebones when it comes to codec or resolution settings. This has to work on Windows and on Linux (not sure about Mac) and on the Steam Deck out of the box.
It’s still beta and they already said in the article some features are coming. I’m more than happy with the timeline feature, this is amazing. I set it to 16 hours at highest quality, lol.
Its built-in and therefore independent from gpu and driver or additional software, and independent of the operating system, it even works on the Steam Deck out of the box. This is a feature I waited long time for.
By that description, Ubuntu does the same, matching the release cycle of non LTS Ubunu versions; every 6 months with breaking changes (just like Fedora). The difference to Fedora is, that Ubuntu users do not need to upgrade to the next major version, while Fedora have to, because there is only one version.
There is no single Bash standard to follow, only a few guidelines. One way you can check for some basic errors and formatting would be using an editor with support for Bash (in best case with a builtin LSP). At the end, you have to find your style and coding standards or adapt what others do if you want work with them or edit their files.
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and some other things.BTW the mk-blog link is 404 for me.
How are the packages more tested than on Arch? Both systems have multiple testing stages in place, doesn’t it? In Archlinux there are 2 more stages before it lands on the actual end user. Sometimes one has to wait long time, in example for me RetroArch was updated after 6 weeks after official release. That’s not bleeding edge at all. Only the system core files get updated extremely quick. But that’s only about updating new packages.
The “leading edge” term of Fedora is about a total different aspect. It’s leading, because Fedora adopts certain technologies first, before even Archlinux adopts it. In example Pipewire. Archlinux waits a bit before the technology is adopted widespread, while Fedora is leading and adopting it early. And that has nothing to do about how often the packages itself get updated. People often mixup these two things (and so I did probably).
I wouldn’t be confident in recommending Fedora to noobs, because its a distribution that is on the bleeding edge side. But it depends on what type of noob we are talking about. There are noobs in Linux, who are technically well versed in Windows and have no problem in adapting to a new system. If someone wants to have the newest software, then Fedora might be it.
Also not many people have experience with Fedora, therefore less likely to be recommended. Most people use or used Ubuntu, maybe even started with Ubuntu. You or me may not like it, but its proven that Ubuntu is generally a good choice for newcomers to get into Linux. And that also plays into how many people know and are able to help. In contrast, Fedora is too much of a niche.
Always sad to see a game getting delisted. But props to the devs to notify us about half a year in advance. Usually these delistings are instant without notification and then its too late for people who want to buy it. Now the game is at a good discount, 80%. If I had interest into the game and there was no FH5 on Steam, then I’d buy it.
Licensing issues with music can easily be patched out and replaced by other music. But what can they do about the cars? I guess a lifetime license for the games is too expensive, so it will be a limited license and then the delisting is only matter of time. Man this sucks.
It is not irrelevant to me and I made it multiple times clear. Its a suggestion by me, regardless of what terminology you use or the team uses. The desktop edit change is a big change which I suggest not to do for a year. Only bug fixes and small changes that enhance and improve usability. The desktop edit change is a huge change for the developers and for the end user, with lot of background changes to make it work correctly, with lot of fixes after it.
Something that complex is not a small change and is not irrelevant for the topic I brought up. I made it multiple times clear now, I don’t know why you are still act like this. It’s not a definition of a term we are trying to agree, I don’t care the term.