It is at 361,826 out of 1,000,000 signatures with the remaining trickle after the initial spike nowhere near the pace needed to hit the mark before the 31st of July 2025.
I interpret the state of Ross Scott’s SKG campaign like this:
It’s pretty clear that democratically speaking, we do not object to companies arbitrarily removing access to purchased video games. Only a minority objects to it.
While it will stay up and get more signatures, there will ultimately be no follow-through to this campaign. The reality is that it’s not politically sound, it’s not built on a foundation of a real public desire for change. In other words, voters don’t want it. You might, but most of your family and friends don’t want it.
That’s a bit doomerist of you. Why leap to the assumption that voters are against it rather than the far simpler explanation that people are unaware of its existence, or don’t feel they understand it well enough to have an opinion?
In which case what’s needed is a much stronger social media effort, preferably headed up by the organisers themselves, or someone else who can make it their entire thing, from where it can hopefully radiate out to other interested parties.