It is at 361,826 out of 1,000,000 signatures with the remaining trickle after the initial spike nowhere near the pace needed to hit the mark before the 31st of July 2025.
I interpret the state of Ross Scott’s SKG campaign like this:
It’s pretty clear that democratically speaking, we do not object to companies arbitrarily removing access to purchased video games. Only a minority objects to it.
While it will stay up and get more signatures, there will ultimately be no follow-through to this campaign. The reality is that it’s not politically sound, it’s not built on a foundation of a real public desire for change. In other words, voters don’t want it. You might, but most of your family and friends don’t want it.
Percentage wise, I’m sure support is very high. But for a petition like this, I’d be shocked if even 0.01% percent of people have even heard of it.
Personally, I support the petition (obviously) and wish it could have succeeded. But even I think that in the grand scheme of all the problems in the world, this is very far down my wishlist.
That said, it’s very close to other, higher-ticket items. For example:
A mechanism for transitioning a service to user/community support when a company is no longer commercially interested is a common issue across sectors.