I don’t think the game is all that good or fun(personally).
I’m a pretty seasoned SoulsBorne player playing all of the games aside from Elden Ring. I’ve only had trouble on two of the bosses so far. But my big issue is I’m just not having a good time like with the other games and I’m almost done with it.
I know the combat is much faster paced which I appreciate but its also very dull. Its the same Dark Souls combat with most of the creativity removed and a looooot of parrying. And the parrying isn’t even rewarding, it makes it like a rhythm game.
Problem with it being a rhythm game though is that I expect to know when I need to parry but the timings are all over the place. I also just don’t think the enemies are all that different to fight, most of them are the exact same in this game just different timings or tells.
I mean I see the reviews, everyone loves this game and I loved all the other games but is it just the fast paced combat and grappling hook that helps it? Having a visible story is nice so far too I suppose.
I’m just curious if other people do or don’t like it and why or why not.
I think that’s why I don’t enjoy this as much as other souls games. It means you spend a lot less time just wandering and slowly getting to a new room or hallway bit by bit. And there aren’t a whole lot of regular enemies that I have to square off against, just mini bosses. The levels also don’t have the same variance to them that other Souls games do, it’s all pretty locked in reality.
So yeah I can’t say I will super remember the locations like I do with other souls games or remember certain enemies like I would the knight archers of Anor Londo. It feels more like a boss rush game
Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn’t refine their difficulty quite well enough.