I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you’ll be hit with a boss that stonewalls you. There’s no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don’t have the sanity to last several minutes engaged in the same attack pattern.
Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn’t refine their difficulty quite well enough.