• edible_funk@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 days ago

    Actually starting about ten fifteen years ago it was a big trend in games to add realistic hair that models individual strands and how they react to movement and gravity. Bunch of games have a real hair setting or something like that, Witcher 3 did it and boy did you need a beefy rig to handle that when it came out.

    • ShinkanTrain@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      Back then it was TressFX and NVIDIA HairWorks. Real good hair with physics is making a comeback, that new Dragon Age no one played has excellent hair.

      • edible_funk@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 days ago

        I played it! It was a pretty good game if a bit too PG. Terrible dragon age though. I do not know who thought nice-washing the literally grittiest most grim dark violent fantasy IP was a good idea.

        • ShinkanTrain@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 days ago

          It started as a live-service game (cause Anthem was such a success for EA), so they had to file all the edges for mass marketability.

          • edible_funk@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 days ago

            Yeah and even with the development hell it went through, the final product was still a fun game, and one of the best performing ue5 games to date even. It’s just not good at being dragon age. Like, the violent brutal brotherhood of assassins that literally abduct children and torture them either till they die or become assassins themselves and keep an entire city in line through fear of death, they’re just portrayed as a bunch of lovable rogues! Like half the kids they abduct die in training. It’s ridiculous.