nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoDev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finishwww.gamesradar.comexternal-linkmessage-square147fedilinkarrow-up1791arrow-down133
arrow-up1758arrow-down1external-linkDev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finishwww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square147fedilink
minus-squareHossenfeffer@feddit.uklinkfedilinkEnglisharrow-up16·1 year agoI think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.
I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.