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Cake day: February 22nd, 2026

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  • Most players are only half paying attention, and are badly trained by video games to assume every NPC is telling them the truth.

    I had a player once I think of as the worst player I’ve ever had. Easily confused, impulsive, and very bad at sticking to a coherent character. They’d be all “I’m a soldier I follow orders!” in one scene, and “fuck what my commander said I’m going awol” the next.

    I think a lot about one time I had an NPC lie to her PC’s face. The NPC was in faction mildly unfriendly towards the PC’s faction, and the PC was looking for one of theirs. The NPC told a mildly implausible lie about the guy’s whereabouts, and the player’s brain just ground to a halt when following up on it was a dead end.

    “So no one here has heard of the guy?”

    “Seems so.”

    “But other-guy said he was here.”

    “He did.”

    “So where is he?”

    “Not here, so far as you can tell.”

    “But he said he would be.”

    “He did.”

    “And no one here has heard of him?”

    “Seems so.”

    The other players lost their patience and pointed out that maybe the NPC was lying, and it wasn’t the GM making a mistake or misunderstanding.

    I don’t think it was especially worth it, but maybe lying would work better with a better player.

    Anyway. You also don’t want to train your players to go “INSIGHT CHECK” during every interaction, and if you have someone lie once they’ll probably be paranoid for years. Same problem with traps, once. You burn them with a floor trap once, and then they’re all 10’ poles and chickens