• 1 Post
  • 71 Comments
Joined 1 month ago
cake
Cake day: November 21st, 2024

help-circle
  • “You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and switch a cake to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.

    Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).

    The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.


  • I wonder how long till the middle class, many of whom are unfortunately fine with the least fortunate only being in a desperate situation, riot from facing more and more desperation themselves. You need economic policy exactly to prevent things like riots because they are inevitable once enough people are starving that the state cannot suppress them.

    I completely am opposed to the entire system by the way, of the least fortunate and those others who never were fine with these things, those who never intended harm on anyone, being forced into helpless situations. What I mean is, Russia is going to probably feel the brunt of this war for at least a decade and somewhat probably more, since out of the two countries in it they’re the ones who have buried their heads into the ground and are aggressively choosing ignorance about how they’re breaking up the various systems in place which were meant to ensure they can continue to lead their normal lives (which is heavily dependent, because we do not live in a world where the aspiration is to learn to be technically capable of making everything we use; that would also be impossible anyway, at least in the same scope, without a lot of cruel systems in place. Those systems themselves people either look at and acknowledge, or prefer it remains unsaid, or are outright hostile on mention with a variety of accusations of being disruptive put forth). Apparently these systems are unnecessary and Russia will transcend all.

    In my opinion though, soon too many will suffer for the state to manage. And many of the rioting will also come from the thoughtless parts of the common population which supported the war fully for glory. It has always happened—they will pretend like they were among the reasonable who never had a stance on the war (if not the reasonable who opposed the war) and will play the victim when shown by random persons around to be one who excitedly cheered on the invasion.

    One thing that goes unsaid is the populations who take a side out of ‘helplessness’ though. I live in India, a place which wants to be present day Russia and is inching there, and my own family and just about everyone in the neighborhood and broad community of the middle class have ‘taken a side’ already and go along with things so as to not face the circumstances which ‘unwanted’ rebels face. These are the people who are the ‘good, ordinary, non-violent’ people. The ones who do not go along with it are considered scum, even by ordinary politically natured people who are publicly ‘against’ these things, or are considered problematic and disruptive to peace by those who would have, in better times, been neutral (and bury their heads in the ground at thoughts like what if they were the ones who could not simply make a choice to secure safety for the immediate future; rather had no option but to suffer). The ones who really oppose the controlling powers from the core of their being are usually seen as fools and die soon enough in most cases, because it is easy to lose everything you have if you really do so more than the ‘I publicly oppose but co-operate and obey’ way. There is passive support for the controlling sides usually, when people come across a situation where cruelty is thrown in their face and a decision is demanded by the situation. Choosing to co-operate with the repressors is what is usually chosen. And when directly confronted by ones from that side, passive support becomes active support, as much as is deemed necessary by these people to not face problems themselves. The ones who do not side with the controlling side are guaranteed to suffer.

    A few even here on beehaw turn their heads away and justify it on the basis of people feeding their families (literally not a joke), which had gone tolerated for days and probably still is despite me following the guidelines of the broad ‘be(e) nice’ rule, by putting forth the point of how exactly those opinions are harmful to the most helpless. Which is why I have limited my interactions here to a degree; this was supposed to be the nice place😔 I already do not interact on the broader public internet (at all) because it is much worse than this. Coming back to the actual thing I was putting here though, how do people ever expect things to not get messed up to extreme situations then, because this is what is seen among large parts of populations almost everywhere. There is a reason things fall to extreme situations. It is never as simple as ‘bad ones are winning against good ones’ because the ones paying full attention know this—the ‘bad ones’ are not capable of doing a single part of their bad deeds without some or the other form of support. And they crumble in the face of an unyielding ‘no’.


  • Yeah, I’m at 1080p and have usually not had any issue with the games I’ve wanted to play. From Might and Magic Book One (1986) to Monster Hunter World/Iceborne. But I’m very selective with the games I play—usually do not tolerate bugs or unnecessarily resource intensive ones where it would’ve needed a lot less for the same thing with more care taken.








  • Cool. I could still get Baba is You at some point, and I’ve never played a Zachtronics game before.

    I do know one game which 95% meets all conditions put—Heroes of Might and Magic 3’s base game without mods so far. The game has a ‘fan’ trap where they tell just about everyone that a popular mod is either the definitive or best way to play. I played that first. I later played without mods, it was many times more complex and somehow better balanced. I felt abusive because the mod, at that particular time, had a first time load screen which claimed the original makers did not know what they’re doing—and merely stating anytime that you prefer it without mods would incite open hostility from many, even when no reference was made to the horrible methods used. The game itself, however, fully utilises having practical knowledge and using it to strategise which method you’ll use against your enemies (for example counter attack, drain their armies and resources, or simply charge at them with full freedom of how to go there and to adapt) and giving you freedom with hundreds of possible strategies to play with, and the game involves the simulation of choosing any side who range between the most evil to the lesser evils all fighting each other as similarly minded factions (and doesn’t really play into the harm of civilians in the game itself). There is something really enjoyable about it even if some maps could last 10 hours at a moderate pace, and even longer if you simulate a show of force with complete map domination and capture (which can be useful when you can carry over the hero levels to the next map, which is stated beforehand).

    I’m playing this currently. I’m also looking into the enjoyability of wholesome sexual content, and the enjoyability of the comedic evasion of characters from people who want to do sexual acts with them but which will only lead to trouble later. But these come later and not from games.


  • rtc@beehaw.orgtoTechnology@beehaw.orgNever Forgive Them
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    5 days ago

    It hurts everybody you know in different ways, and it hurts people more based on their socioeconomic status. It pokes and prods and twists millions of little parts of your life, and it’s everywhere, so you have to ignore it, because complaining about it feels futile, like complaining about the weather.It isn’t. You’re battered by the Rot Economy, and a tech industry that has become so obsessed with growth that you, the paying customer, are a nuisance to be mitigated far more than a participant in an exchange of value. A death cult has taken over the markets, using software as a mechanism to extract value at scale in the pursuit of growth at the cost of user happiness.

    This ‘death cult’ is just ordinary people who take the easy way of forcing others to provide what they cannot do themselves. The commercial system is little more than a convoluted mechanism to fulfill this need. While, of course, not being extremely cruel to the workers because that always has consequences. This rule goes against the very instinct and reason for those radically believing in this system though, and as a result is disregarded in time by people who believe their predecessors who bit more than they could chew were foolish for not merely suffocating the poorer classes even more, in the hope they will work for them out of desperation.

    These things have a simple root—it is people being unwilling to bear the burdens and pains for becoming capable of doing what they want to do, and seeing it preferable to push the pains on others instead. The most effective way to deal with it is to disobey and push the burden of pain right back to the cause of problems, rather than take up the pain for either pennies or the promise of easing the pressure, while the majority of the benefit coming from the work you put in goes to others. Push it back, reject it, and push it back again when these persons defiantly cause more problems. They’ll end up toothless and—the horror—with take up some form of technical skill learning to survive.

    An organisation without the technically skilled persons to suffer under work for them are just a bunch of persons with many desires but no way to fulfill them. All the while the structure of ‘legitimacy’, which forces people’s hand to work for practically achieving nothing, breaks down. People are forced to work hard again if they ever had the idea of simply making others do the work and benefiting from it. In this happening you do not destroy co-operation and business themselves, but only trim these perverted aspects off them.


  • There are ways to mitigate this.

    • Interact with software which had more to do with people doing technical work rather than being involved in ‘business’ or ‘employment’.
    • Reject the trend of legitimacy and embrace practicality.
    • Simply do not co-operate with the entities doing these things. This thing in particular works even in the most hopeless seeming situations. Also, casually disobey.
    • Move towards being more and more technically skilled yourself. It does not necessarily have to be with computers, if you prefer not to. You will find yourself not dependent on anything in an absolute manner, and these organisations will lose out on one more user they need to survive—because they work that inefficiently with their already less effective methods of operation.





  • Was always wary of getting into the Saints Row series because I always like to start with part 1, no matter how different it is and if it was a different set of people making it. But doing this on PC is not as simple as meeting a steam purchase and I already have had plenty to play, so I was reluctant to get into yet another series with more than 2 installments. I’ll see what I feel like later. I’m fairly used to configuring games to work, but I take a lot of time with it.

    I’ve already decided to check vampire survivors…

    I’m extremely wary of what the state of Forza horizon 4 will be if servers go down—I usually, almost entirely rather, avoid live service and anything with needless dependencies for that reason. It seems the FH4 servers will still be on for years, but even then it is possible that when servers are taken offline, it’ll be before I play it… or play it adequately.

    Example: I wanted to start Divinity Original Sin 1 in late 2021. I instead started it in 2024, and have done about a quarter of it only before leaving it alone for a bit. This happens a lot depending on what I’m occupied with in general—and doing all of the classic Divinity games, and not really liking most of them aside from Beyond Divinity which I found decent and Act 1 only of Divinity 2 (the action game) very good, also played a part in that. While there’s no matter of playing the earlier entries, I am going to get a lot busier soon so it seems to be a problem.



  • I like this detailed answer. Firstly frustration and risk/reward is the opposite of what I’m looking for, the nature is a bit different from what I’m looking to experience. The things I need are not achievement but completeness of concept. To that end even relatively tough action games with the quality of life features to reduce frustration might fit the requirement, as long as the gameplay concepts are “fully thought out”—not only is enough thought given to what you’ve put in, but the nature of each addition and how it relates to the persons playing them, what it makes them feel… along with the relation with other mechanics to make sure how they go together. Games which use frustration also use this to some extent—but frustration is the opposite of what I’m looking into. The stuff I work it makes the user feel as comfortable as possible—with thought put in to remove all frustration, while simultaneously delivering depth of concept. These two are not incompatible, but requires a lot of thought and effort to deliver. Eventually it goes into the psychological of what people like, why people like them, and what specific feeling causes you to like such a thing. Eventually you go into questions like is such a thing natural—is it something people will like without having a particular mindset, political stance, education… or will it only be enjoyable with any or some of these things and are looking for aligned art.

    Then, after understanding these, it comes to making something that anyone can enjoy, as long as they’re not coming into it expecting affirmation for the things they believe in. That latter part is up to the user and it is not up to the maker to determine whether a person should like it or not—the emphasis of the maker is on not messing up the process itself, and then to let people react naturally to your work. Of course, the world has an element of malice for the sake of it, but dealing with it in an adequate manner and not be aggressive in general, especially against people who merely want to use your work and know more about it, is important. That is a place many modern makers are failing in. But that is not related to the process of making something itself.

    The most important element in this process is making something which isn’t malicious—cause harm to anyone for any sort of gain, even to affirm your own thoughts—while, at the same time, pushing the levels of depth in your work till it reaches a natural state of full enjoyment. This is part of the learning process which must be completed before work is started on anything. This last part is what I’m finishing up on. At the moment, usually the deeper you go into art, the more you see things which are inclined with enjoying instances of cruelty—or so it seems many times, but it is not always the case. Understanding to the end the reasons of many things, the things I’m trying to experience, is key to delivering an even deeper work which is not embarrassed of anything, but does not take pleasure in cruelty. The reason for this is not to attract mainstream crowds—which is always going to be hit or miss—but to ensure anyone… mainstream, those who aren’t what is called ‘normal’ (I personally fit into the latter) enjoy the work completely while not feeling the slightest bit unpleasant. The showing of villainy can still be delivered while doing so, by placing importance on structure—whether you show the cruelty for most of the time, and show its resolution for a short amount… or whether you describe what the situation is and then allocate a lot of time to the detailed described resolution of a problem and how it affects the people around.

    All these things are, again, to be learnt before starting anything. Understanding the things that people enjoy is most important when structuring your work well—even when you already have made a fully developed idea for a story. These are the things I’m focusing on. I cannot really explain it in detail other than saying pride and achievement are on the opposite side of these things and, as elements, do not really go into the work I want to do. I’m intimately aware of the natures of pride and achievement—mostly the negative aspect, which I’m not going to get into here because I do not consider it my problem to worry how people think, and these explanations are likely to cause debate, no matter how well intentioned either or both sides are. On the other hand, my understanding in the basic nature of enjoyment of a bit limited, and that is what I’m trying to implement when I start my work so I’m trying to change my limited understanding at the moment. Such a thing is possible by experiencing oneself—from any place, such as books, movies, games, people taking action… from anywhere.