• 6 Posts
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Joined 1 year ago
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Cake day: December 9th, 2023

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  • My favorite low spec gaming setup is to load Xonotic on the shittiest computer I can find just to see if I can actually find a computer low spec enough that it actually starts struggling with framerate.

    I am not sure it is possible without resorting to some old ass computers or a raspberry pi (which still might run it ok lol idk).

    edit yes the pi 5 can apparently run Xonotic fine, I honestly find that hilarious for how insanely good of a fast paced pvp shooter Xonotic is, it doesn’t seem probable or even possible and there may be good reason to think humans could have never developed such sophisticated but minimal technology, perhaps suggesting not only Alien Arena was developed by ancient aliens but also Xonotic

    https://www.reddit.com/r/raspberry_pi/comments/19aqrj4/so_i_finally_started_playing_around_with_box64/

    Also during the periods I haven’t had access to a computer that I could play actual games on I end up playing a lot of Cataclysm Dark Days Ahead because it is one of the most amazing games ever and it will run on any computer period. Like… CDDA is so damn good utterly and encompassing as an RPG I end up enjoying those periods of gaming just as much.




  • Sure, you could have people make hundreds, if not thousands, of NPCs, but they are going to be very derivative and you’ll see the usual “copy paste” people that aimlessly wonder around or do one or two things and making that many NPCs that aren’t story driven would be mind numbing work.

    If you think “damn I need to make a bunch of fluff here to fill up space but I find the process excruciatingly boring and unfulfilling” please for the love of all that is good and beautiful please stop making art, it isn’t making anybody’s life better including yours. Make art because you desire to create the thing you are actively making in your hands, and if your heart tells you that it isn’t worth it, that means you aren’t making art that is worthwhile.

    Procedural generation is a staple of many gaming genres already, but the difference between procedural generation and AI is that a human can ensure that procedural generation will reliably reproduce interesting content, AI has no such proven ability and you can’t just assume that it will attain that ability at some point. Crucially in all the critically successful games that leverage procedural generation the motivation is not to provide endless content but rather to “shuffle” the deck of a carefully hand selected array of cards to create a specific experience that never repeats quite identically which is a crucial element of mechanically challenging roguelike game design.

    Enter The Gungeon wouldn’t be made better by swapping out the careful level design considerations for AI generated slop, it would ruin the precisely crafted balance and gamefeel that has lead to it being considered a modern classic.

    Procedural generation is not AI, it is in fact philosophically the opposite of AI in that procedural generation procedurally creates and mixes content instead of machine learning which just learns to bullshit pattern match from material that is 9 times out of 10 stolen from exploited artists. One of those things you can tweak to reliably provide fun, challenging and interesting level design that remixes human created elements in ways that don’t undermine the humane element of them and the other is a bullshitting machine. I am sure the bullshitting machine will get better, but it will never not be a bullshitting machine and the success of procedurally generated design in gaming really has NOTHING to do with what we now define as “AI” whatsoever. Rather, on the contrary procedural generated design has far more in common with the now largely forgotten attempts in AI research to create procedural intelligence by explicitly defining thinking and logic routines that could then be modified and built upon by a logical agent operating in a human defined architecture.

    If you want to talk about AI in the context of how people used to define AI before the explosive growth and hype of machine learning basically erased an entire branch of research from the public consciousness, well yes that older style of AI design has actually shown itself to be continually relevant to game design…


  • It is crap, I mean AI can be fun at providing raw grist for the creative mill of a human artist, but it is a grist used to compose a plywood of human art that was violently shredded apart and stamped back into the vague impression of a wholistically shaped entity with a grain and texture that contains nothing of the fluid mark of a living being recording an individual history throughout the artistic process of creation.

    Is plywood cool and useful? Sure.

    Am I glad plywood was invented? Absolutely!!!

    Am I exhausted by techbros holding up plywood next to beautiful wood boards and not only trying to gaslight people into thinking they are identical but also trying to argue that we no longer need trees because any day now we will be able to make magic synthetic woodchips and go straight to plywood? To the point that I want to throw up every time I hear it and also why do we even desire to do that in the context of human art?.



  • …and neither have gamepass and other game streaming services helped grow the industry gaming and propel it into the future.

    This is an encircling manuever by massive corporations attempting to en-spotify the gaming industry and blow the bottom out of independent game developers being able to do anything of note without paying a toll to microsoft or google or some other corporation trying to induce centralization, collapse and catastrophic loss of revenue for the rest of the industry.

    No shade at people who use and love gaming streaming services, the idea isn’t bad, its just the strategic role these services are being used for is to carpet bomb the gaming industry until it is forced to play by whatever terms these massive corporations demand.








  • Mastodon’s main problem IMO is how long it takes for features to make their way into the live version.

    Bluesky’s main problem IMO is how it is fundamentally a profit driven venture that cannot tolerate slow and steady growth and how fundamentally, no matter what anyone including the CEO says, Bluesky must and always will unflinchingly support the interests of its investors over the interest of its users, period. To really spell things out here, the continued employment of anyone at Bluesky is fundamentally predicated on their ability and desire to do this very thing.

    Bluesky is a business, after all