• 6 Posts
  • 64 Comments
Joined 8 months ago
cake
Cake day: October 24th, 2023

help-circle





  • treechicken@lemmy.worldtoGames@lemmy.worldLegend of Zelda
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    3 months ago

    I really liked Spirit Tracks.

    Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.

    I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.




  • The interoperability is both a blessing and a curse imo since it let us half-ass the integration by leaving a bunch of Java code unconverted. I could start refactoring everything but then my team would stop reviewing my PRs due to the diff size (and then my manager would eventually find out that I’ve been using up work time doing this instead of shipping features during crunch week).

    I really much prefer Kotlin to Java. I just wish my team had actually had a commitment to it instead of just sorta using it with no migration plan.










  • Stability gives way to chaos which gives way to stability once again. While the state of a two-body system can be modeled via simple closed form equations, the mere introduction of a third body turns that which was once predictable into a chaotic mess whose behavior utterly escapes human understanding.

    These were the thoughts racing through Dr. Wang’s mind as he prepared to enter his first VR threesome. That and why he had agreed to any of this at all in the first place.