So when they decide to save storage by stopping serving 20 years old game me and my one buddy play I have to pray it comes back one day? Fuck no. We are already loosing cinema history because of streaming.
There are games that are supposed to be consumed like fast-food (like online shooters that depend on large number of players) but these aren’t even majority.
I propose a deal: they serve us games via subscriptions but the moment they pull a plug on a game they are bound by law to make it available on torrents
yep. they shouldn’t be allowed to abandon games that people paid for… if they require drm…
i really like ID software’s system of open sourcing games once they’ve aged enough…
i think that should be the standard…
the reality is that it can’t be the standard. id Software is the exception because they happened to own 99% of the code.
Ubisoft can’t release the source code to some random game because it uses a lot of other companies code for physics, sound, networking, AI, scripting, graphics, everything.
The most realistic answer to this is that if you don’t offer public access to copy-written works for 10 years, then it should fall into public ownership. let people pay for it or let the public own it.
So when they decide to save storage by stopping serving 20 years old game me and my one buddy play I have to pray it comes back one day? Fuck no. We are already loosing cinema history because of streaming.
There are games that are supposed to be consumed like fast-food (like online shooters that depend on large number of players) but these aren’t even majority.
I propose a deal: they serve us games via subscriptions but the moment they pull a plug on a game they are bound by law to make it available on torrents
yep. they shouldn’t be allowed to abandon games that people paid for… if they require drm…
i really like ID software’s system of open sourcing games once they’ve aged enough…
i think that should be the standard…
the reality is that it can’t be the standard. id Software is the exception because they happened to own 99% of the code.
Ubisoft can’t release the source code to some random game because it uses a lot of other companies code for physics, sound, networking, AI, scripting, graphics, everything.
The most realistic answer to this is that if you don’t offer public access to copy-written works for 10 years, then it should fall into public ownership. let people pay for it or let the public own it.
that’s not the reality…